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cuberite-2a/source/Blocks/BlockRedstoneRepeater.cpp
Tiger Wang bc1e236d54 Redstone Megacommit [SEE DESC]
+ Updated BlockID - look for yourself
* Improved button, repeater, lever, and comparator code ->
simplification and splitting of some stuff from the redstone simulator
file
* Fixed buttons not breaking when in an invalid game state
* Fixed QueueSetBlock -> improved (AGAIN) piston code
+ Rewrote redstone simulator

Fixes: #57, #58, #205, and part of #131.
Fixes FS issues: 281, 116, and 102
2013-11-18 22:30:34 +00:00

51 lines
1.0 KiB
C++

#include "Globals.h"
#include "BlockRedstoneRepeater.h"
#include "../Entities/Player.h"
cBlockRedstoneRepeaterHandler::cBlockRedstoneRepeaterHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
void cBlockRedstoneRepeaterHandler::OnDestroyed(cWorld *a_World, int a_BlockX, int a_BlockY, int a_BlockZ)
{
// Nothing needed yet
}
void cBlockRedstoneRepeaterHandler::OnUse(cWorld *a_World, cPlayer *a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ)
{
a_World->SetBlockMeta(a_BlockX, a_BlockY, a_BlockZ, ((a_World->GetBlockMeta(a_BlockX, a_BlockY, a_BlockZ) + 0x04) & 0x0f));
}
bool cBlockRedstoneRepeaterHandler::GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
)
{
a_BlockType = m_BlockType;
a_BlockMeta = RepeaterRotationToMetaData(a_Player->GetRotation());
return true;
}