191 lines
4.9 KiB
C++
191 lines
4.9 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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#include <unordered_set>
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class cWorld;
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class cBlockPistonHandler :
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public cBlockHandler
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{
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public:
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cBlockPistonHandler(BLOCKTYPE a_BlockType);
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virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override;
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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) override;
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static NIBBLETYPE RotationPitchToMetaData(double a_Rotation, double a_Pitch)
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{
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if (a_Pitch >= 50)
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{
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return 0x1;
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}
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else if (a_Pitch <= -50)
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{
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return 0x0;
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}
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else
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{
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a_Rotation += 90 + 45; // So its not aligned with axis
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if (a_Rotation > 360)
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{
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a_Rotation -= 360;
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}
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if ((a_Rotation >= 0) && (a_Rotation < 90))
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{
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return 0x4;
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}
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else if ((a_Rotation >= 180) && (a_Rotation < 270))
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{
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return 0x5;
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}
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else if ((a_Rotation >= 90) && (a_Rotation < 180))
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{
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return 0x2;
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}
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else
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{
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return 0x3;
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}
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}
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}
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static eBlockFace MetaDataToDirection(NIBBLETYPE a_MetaData)
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{
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switch (a_MetaData & 0x7) // We only want the bottom three bits (4th controls extended-ness))
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{
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case 0x0: return BLOCK_FACE_YM;
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case 0x1: return BLOCK_FACE_YP;
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case 0x2: return BLOCK_FACE_ZM;
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case 0x3: return BLOCK_FACE_ZP;
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case 0x4: return BLOCK_FACE_XM;
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case 0x5: return BLOCK_FACE_XP;
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default:
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{
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ASSERT(!"Invalid Metadata");
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return BLOCK_FACE_NONE;
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}
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}
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}
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/** Converts piston block's metadata into a unit vector representing the direction in which the piston will extend. */
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static Vector3i MetadataToOffset(NIBBLETYPE a_PistonMeta);
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static void ExtendPiston(Vector3i a_BlockPos, cWorld * a_World);
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static void RetractPiston(Vector3i a_BlockPos, cWorld * a_World);
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 11;
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}
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/** Returns true if the piston (with the specified meta) is extended */
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static inline bool IsExtended(NIBBLETYPE a_PistonMeta) { return ((a_PistonMeta & 0x8) != 0x0); }
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private:
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typedef std::unordered_set<Vector3i, VectorHasher<int>> Vector3iSet;
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/** Returns true if the piston (specified by blocktype) is a sticky piston */
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static inline bool IsSticky(BLOCKTYPE a_BlockType) { return (a_BlockType == E_BLOCK_STICKY_PISTON); }
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/** Returns true if the specified block can be pushed by a piston (and left intact) */
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static inline bool CanPush(BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_ANVIL:
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case E_BLOCK_BARRIER:
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case E_BLOCK_BEACON:
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case E_BLOCK_BEDROCK:
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case E_BLOCK_BREWING_STAND:
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case E_BLOCK_CHAIN_COMMAND_BLOCK:
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case E_BLOCK_CHEST:
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case E_BLOCK_COMMAND_BLOCK:
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case E_BLOCK_DAYLIGHT_SENSOR:
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case E_BLOCK_DISPENSER:
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case E_BLOCK_DROPPER:
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case E_BLOCK_ENCHANTMENT_TABLE:
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case E_BLOCK_END_GATEWAY:
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case E_BLOCK_END_PORTAL:
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case E_BLOCK_END_PORTAL_FRAME:
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// Notice the lack of an E_BLOCK_ENDER_CHEST here; its because ender chests can totally be pushed / pulled in MCS :)
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case E_BLOCK_FURNACE:
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case E_BLOCK_LIT_FURNACE:
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case E_BLOCK_INVERTED_DAYLIGHT_SENSOR:
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case E_BLOCK_HOPPER:
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case E_BLOCK_JUKEBOX:
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case E_BLOCK_MOB_SPAWNER:
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case E_BLOCK_NETHER_PORTAL:
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case E_BLOCK_NOTE_BLOCK:
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case E_BLOCK_OBSIDIAN:
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case E_BLOCK_PISTON_EXTENSION:
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case E_BLOCK_REPEATING_COMMAND_BLOCK:
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case E_BLOCK_STANDING_BANNER:
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case E_BLOCK_STRUCTURE_BLOCK:
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case E_BLOCK_TRAPPED_CHEST:
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case E_BLOCK_WALL_BANNER:
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{
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return false;
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}
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case E_BLOCK_STICKY_PISTON:
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case E_BLOCK_PISTON:
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{
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// A piston can only be pushed if retracted:
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return !IsExtended(a_BlockMeta);
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}
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}
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return true;
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}
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/** Tries to push a block and increases the pushed blocks variable. Returns true if the block is pushable */
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static bool CanPushBlock(
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const Vector3i & a_BlockPos, cWorld * a_World, bool a_RequirePushable,
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Vector3iSet & a_BlocksPushed, const Vector3i & a_PushDir
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);
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/** Moves a list of blocks in a specific direction */
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static void PushBlocks(const Vector3iSet & a_BlocksToPush,
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cWorld * a_World, const Vector3i & a_PushDir
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);
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} ;
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class cBlockPistonHeadHandler :
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public cBlockHandler
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{
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typedef cBlockHandler super;
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public:
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cBlockPistonHeadHandler(void);
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) override;
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
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{
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// No pickups
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// Also with 1.7, the item forms of these technical blocks have been removed, so giving someone this will crash their client...
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}
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} ;
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