a145980795
Construct paths relative to the Cuberite sources with PROJECT_SOURCE_DIR, instead of wherever the first CMakeLists.txt file happened to be with CMAKE_SOURCE_DIR. In Android's case, the latter was in a folder called android/ but that's not the root of the source tree, so any file path built off that root was wrong. This caused file-specific warnings exclusions to fail to apply.
243 lines
7.9 KiB
CMake
243 lines
7.9 KiB
CMake
include_directories(${PROJECT_SOURCE_DIR}/src/)
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include_directories(SYSTEM ${PROJECT_SOURCE_DIR}/lib/)
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include_directories(SYSTEM ${PROJECT_SOURCE_DIR}/lib/mbedtls/include)
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include_directories(${CMAKE_CURRENT_SOURCE_DIR})
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set (SHARED_SRCS
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${PROJECT_SOURCE_DIR}/src/BiomeDef.cpp
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${PROJECT_SOURCE_DIR}/src/BlockArea.cpp
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${PROJECT_SOURCE_DIR}/src/BlockInfo.cpp
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${PROJECT_SOURCE_DIR}/src/BlockType.cpp
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${PROJECT_SOURCE_DIR}/src/Cuboid.cpp
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${PROJECT_SOURCE_DIR}/src/ChunkData.cpp
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${PROJECT_SOURCE_DIR}/src/Defines.cpp
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${PROJECT_SOURCE_DIR}/src/Enchantments.cpp
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${PROJECT_SOURCE_DIR}/src/FastRandom.cpp
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${PROJECT_SOURCE_DIR}/src/IniFile.cpp
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${PROJECT_SOURCE_DIR}/src/ProbabDistrib.cpp
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${PROJECT_SOURCE_DIR}/src/StringCompression.cpp
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${PROJECT_SOURCE_DIR}/src/StringUtils.cpp
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${PROJECT_SOURCE_DIR}/src/VoronoiMap.cpp
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${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.cpp # Needed for PrefabPiecePool loading
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${PROJECT_SOURCE_DIR}/src/Noise/Noise.cpp
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${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp # Needed for LuaState
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${PROJECT_SOURCE_DIR}/src/OSSupport/File.cpp
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${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.cpp
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${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.cpp
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${PROJECT_SOURCE_DIR}/src/OSSupport/WinStackWalker.cpp
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${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp
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${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp
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)
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set (GENERATING_SRCS
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${PROJECT_SOURCE_DIR}/src/Generating/BioGen.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/Caves.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/ChunkGenerator.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/CompoGen.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/CompoGenBiomal.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/ComposableGenerator.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/DistortedHeightmap.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/EndGen.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/FinishGen.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/GridStructGen.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/HeiGen.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/MineShafts.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/Noise3DGenerator.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/PieceStructuresGen.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/Prefab.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/PrefabStructure.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/Ravines.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/RoughRavines.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/SinglePieceStructuresGen.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/StructGen.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/Trees.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/TwoHeights.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/VillageGen.cpp
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)
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set (SHARED_HDRS
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${PROJECT_SOURCE_DIR}/src/BiomeDef.h
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${PROJECT_SOURCE_DIR}/src/BlockArea.h
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${PROJECT_SOURCE_DIR}/src/BlockInfo.h
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${PROJECT_SOURCE_DIR}/src/BlockType.h
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${PROJECT_SOURCE_DIR}/src/Cuboid.h
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${PROJECT_SOURCE_DIR}/src/ChunkData.h
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${PROJECT_SOURCE_DIR}/src/ChunkDef.h
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${PROJECT_SOURCE_DIR}/src/Defines.h
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${PROJECT_SOURCE_DIR}/src/Enchantments.h
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${PROJECT_SOURCE_DIR}/src/FastRandom.h
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${PROJECT_SOURCE_DIR}/src/Globals.h
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${PROJECT_SOURCE_DIR}/src/IniFile.h
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${PROJECT_SOURCE_DIR}/src/ProbabDistrib.h
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${PROJECT_SOURCE_DIR}/src/StringCompression.h
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${PROJECT_SOURCE_DIR}/src/StringUtils.h
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${PROJECT_SOURCE_DIR}/src/VoronoiMap.h
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${PROJECT_SOURCE_DIR}/src/Bindings/LuaState.h
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${PROJECT_SOURCE_DIR}/src/Noise/Noise.h
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${PROJECT_SOURCE_DIR}/src/OSSupport/CriticalSection.h
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${PROJECT_SOURCE_DIR}/src/OSSupport/Event.h
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${PROJECT_SOURCE_DIR}/src/OSSupport/File.h
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${PROJECT_SOURCE_DIR}/src/OSSupport/GZipFile.h
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${PROJECT_SOURCE_DIR}/src/OSSupport/StackTrace.h
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${PROJECT_SOURCE_DIR}/src/OSSupport/WinStackWalker.h
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${PROJECT_SOURCE_DIR}/src/WorldStorage/FastNBT.h
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${PROJECT_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
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)
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set (GENERATING_HDRS
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${PROJECT_SOURCE_DIR}/src/Generating/BioGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/Caves.h
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${PROJECT_SOURCE_DIR}/src/Generating/ChunkDesc.h
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${PROJECT_SOURCE_DIR}/src/Generating/ChunkGenerator.h
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${PROJECT_SOURCE_DIR}/src/Generating/CompoGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/CompoGenBiomal.h
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${PROJECT_SOURCE_DIR}/src/Generating/ComposableGenerator.h
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${PROJECT_SOURCE_DIR}/src/Generating/CompositedHeiGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/DistortedHeightmap.h
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${PROJECT_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.h
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${PROJECT_SOURCE_DIR}/src/Generating/EndGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/FinishGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/GridStructGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/HeiGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/IntGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/MineShafts.h
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${PROJECT_SOURCE_DIR}/src/Generating/Noise3DGenerator.h
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${PROJECT_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.h
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${PROJECT_SOURCE_DIR}/src/Generating/PiecePool.h
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${PROJECT_SOURCE_DIR}/src/Generating/PieceStructuresGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/Prefab.h
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${PROJECT_SOURCE_DIR}/src/Generating/PrefabPiecePool.h
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${PROJECT_SOURCE_DIR}/src/Generating/PrefabStructure.h
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${PROJECT_SOURCE_DIR}/src/Generating/ProtIntGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/Ravines.h
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${PROJECT_SOURCE_DIR}/src/Generating/RoughRavines.h
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${PROJECT_SOURCE_DIR}/src/Generating/ShapeGen.cpp
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${PROJECT_SOURCE_DIR}/src/Generating/SinglePieceStructuresGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/StructGen.h
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${PROJECT_SOURCE_DIR}/src/Generating/Trees.h
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${PROJECT_SOURCE_DIR}/src/Generating/TwoHeights.h
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${PROJECT_SOURCE_DIR}/src/Generating/VerticalLimit.h
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${PROJECT_SOURCE_DIR}/src/Generating/VerticalStrategy.h
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${PROJECT_SOURCE_DIR}/src/Generating/VillageGen.h
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)
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set (STUBS
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Stubs.cpp
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LuaState_Typedefs.inc
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LuaState_Declaration.inc
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Bindings.h
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)
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if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
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add_compile_options("-Wno-error=global-constructors")
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add_compile_options("-Wno-error=switch-enum")
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endif()
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add_library(GeneratorTestingSupport STATIC
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${SHARED_SRCS}
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${SHARED_HDRS}
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${GENERATING_SRCS}
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${GENERATING_HDRS}
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${STUBS}
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)
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target_link_libraries(GeneratorTestingSupport tolualib zlib fmt::fmt jsoncpp_lib)
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source_group("Stubs" FILES ${STUBS})
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source_group("Generating" FILES ${GENERATING_HDRS} ${GENERATING_SRCS})
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# BasicGeneratingTest:
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add_executable(BasicGeneratorTest
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BasicGeneratorTest.cpp
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${PROJECT_SOURCE_DIR}/src/IniFile.cpp
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${PROJECT_SOURCE_DIR}/src/mbedTLS++/Sha1Checksum.cpp
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)
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target_link_libraries(BasicGeneratorTest GeneratorTestingSupport mbedtls)
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file(COPY "${PROJECT_SOURCE_DIR}/Server/items.ini" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
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add_test(
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NAME BasicGeneratorTest
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COMMAND BasicGeneratorTest
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)
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# LoadablePieces test:
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source_group("Data files" FILES Test.cubeset Test1.schematic)
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add_executable(LoadablePieces
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LoadablePieces.cpp
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Test.cubeset
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Test1.schematic
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)
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target_link_libraries(LoadablePieces GeneratorTestingSupport)
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add_test(
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NAME LoadablePieces-test
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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COMMAND LoadablePieces
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)
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# PieceRotation test:
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add_executable(PieceRotation
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PieceRotationTest.cpp
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)
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target_link_libraries(PieceRotation GeneratorTestingSupport)
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add_test(
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NAME PieceRotation-test
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WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
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COMMAND PieceRotation
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)
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# PieceGeneratorBFSTree test:
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add_executable(PieceGeneratorBFSTree
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PieceGeneratorBFSTreeTest.cpp
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)
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target_link_libraries(PieceGeneratorBFSTree GeneratorTestingSupport)
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add_test(
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NAME PieceGeneratorBFSTree-test
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WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/Server/Prefabs/PieceStructures
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COMMAND PieceGeneratorBFSTree
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)
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# Put the projects into solution folders (MSVC):
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set_target_properties(
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BasicGeneratorTest
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GeneratorTestingSupport
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LoadablePieces
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PieceGeneratorBFSTree
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PieceRotation
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PROPERTIES FOLDER Tests/Generating
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)
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