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cuberite-2a/src/Items/ItemStairs.h
Tiger Wang a62b2b1be2
Move item placement into item handlers (#5184)
* Move item placement into item handlers

+ Add appropriate CanBeAt checks in cPlayer::PlaceBlocks, into which all placement handlers call.
* Partly addresses #5157
* Fixes #4878
* Fixes #2919
* Fixes #4629
* Fixes #4239
* Fixes #4849

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>

* Review fixes

* Update APIDesc.lua

* Rename

Co-authored-by: changyong guo <guo1487@163.com>
Co-authored-by: Xotheus <shady3300@outlook.com>
Co-authored-by: Krist Pregracke <krist@tiger-scm.com>
2021-05-05 13:25:10 +00:00

48 lines
1.1 KiB
C++

#pragma once
#include "ItemHandler.h"
#include "Blocks/BlockStairs.h"
class cItemStairsHandler :
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
{
NIBBLETYPE Meta = cBlockStairsHandler::YawToMetaData(a_Player.GetYaw());
switch (a_ClickedBlockFace)
{
case BLOCK_FACE_TOP: break;
case BLOCK_FACE_BOTTOM: Meta |= 0x4; break; // When placing onto a bottom face, always place an upside-down stairs block.
case BLOCK_FACE_EAST:
case BLOCK_FACE_NORTH:
case BLOCK_FACE_SOUTH:
case BLOCK_FACE_WEST:
{
// When placing onto a sideways face, check cursor, if in top half, make it an upside-down stairs block:
if (a_CursorPosition.y > 8)
{
Meta |= 0x4;
}
break;
}
default: UNREACHABLE("Unhandled block face");
}
return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), Meta);
}
};