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cuberite-2a/src/Blocks/BlockDaylightSensor.h
Tiger Wang 125df19477
Do not fake a tool when converting to pickups (#5170)
* When the cause of destruction was world-induced (CanBeAt check failed) there is no tool. Pass the nullptr directly to ConvertToPickups and let it handle it.
* Fixes #4795
- Remove unused a_Digger parameter to ConvertToPickups.
2021-03-28 14:41:34 +01:00

55 lines
940 B
C++

#pragma once
#include "BlockHandler.h"
class cBlockDaylightSensorHandler final :
public cBlockHandler
{
using Super = cBlockHandler;
public:
using Super::Super;
private:
virtual bool OnUse(
cChunkInterface & a_ChunkInterface,
cWorldInterface & a_WorldInterface,
cPlayer & a_Player,
const Vector3i a_BlockPos,
eBlockFace a_BlockFace,
const Vector3i a_CursorPos
) const override
{
if (a_ChunkInterface.GetBlock(a_BlockPos) == E_BLOCK_DAYLIGHT_SENSOR)
{
a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_INVERTED_DAYLIGHT_SENSOR, 0);
}
else
{
a_ChunkInterface.SetBlock(a_BlockPos, E_BLOCK_DAYLIGHT_SENSOR, 0);
}
return true;
}
virtual cItems ConvertToPickups(const NIBBLETYPE a_BlockMeta, const cItem * const a_Tool) const override
{
// Always drop the regular daylight sensor:
return { E_BLOCK_DAYLIGHT_SENSOR };
}
virtual bool IsUseable(void) const override
{
return true;
}
};