216 lines
5.4 KiB
C++
216 lines
5.4 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#ifndef _WIN32
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#include <cstdlib>
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#endif
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#include "Pickup.h"
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#include "Player.h"
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#include "../ClientHandle.h"
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#include "../World.h"
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#include "../Server.h"
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#include "../Bindings/PluginManager.h"
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#include "../Root.h"
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#include "../Chunk.h"
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class cPickupCombiningCallback :
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public cEntityCallback
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{
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public:
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cPickupCombiningCallback(Vector3d a_Position, cPickup * a_Pickup) :
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m_FoundMatchingPickup(false),
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m_Position(a_Position),
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m_Pickup(a_Pickup)
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{
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}
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virtual bool Item(cEntity * a_Entity) override
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{
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if (!a_Entity->IsPickup() || (a_Entity->GetUniqueID() == m_Pickup->GetUniqueID()) || a_Entity->IsDestroyed())
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{
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return false;
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}
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Vector3d EntityPos = a_Entity->GetPosition();
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double Distance = (EntityPos - m_Position).Length();
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if ((Distance < 1.2) && ((cPickup *)a_Entity)->GetItem().IsEqual(m_Pickup->GetItem()))
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{
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m_Pickup->GetItem().AddCount(((cPickup *)a_Entity)->GetItem().m_ItemCount);
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a_Entity->Destroy();
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m_FoundMatchingPickup = true;
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}
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return false;
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}
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inline bool FoundMatchingPickup()
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{
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return m_FoundMatchingPickup;
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}
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protected:
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bool m_FoundMatchingPickup;
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Vector3d m_Position;
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cPickup * m_Pickup;
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};
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cPickup::cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX /* = 0.f */, float a_SpeedY /* = 0.f */, float a_SpeedZ /* = 0.f */)
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: cEntity(etPickup, a_PosX, a_PosY, a_PosZ, 0.2, 0.2)
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, m_Timer(0.f)
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, m_Item(a_Item)
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, m_bCollected(false)
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, m_bIsPlayerCreated(IsPlayerCreated)
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{
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SetGravity(-10.5f);
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SetMaxHealth(5);
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SetHealth(5);
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SetSpeed(a_SpeedX, a_SpeedY, a_SpeedZ);
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}
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void cPickup::SpawnOn(cClientHandle & a_Client)
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{
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a_Client.SendPickupSpawn(*this);
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}
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void cPickup::Tick(float a_Dt, cChunk & a_Chunk)
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{
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super::Tick(a_Dt, a_Chunk);
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BroadcastMovementUpdate(); //Notify clients of position
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m_Timer += a_Dt;
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if (!m_bCollected)
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{
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int BlockY = (int) floor(GetPosY());
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if ((BlockY >= 0) && (BlockY < cChunkDef::Height)) // Don't do anything except for falling when outside the world
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{
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int BlockX = (int) floor(GetPosX());
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int BlockZ = (int) floor(GetPosZ());
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// Position might have changed due to physics. So we have to make sure we have the correct chunk.
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cChunk * CurrentChunk = a_Chunk.GetNeighborChunk(BlockX, BlockZ);
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if (CurrentChunk != NULL) // Make sure the chunk is loaded
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{
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int RelBlockX = BlockX - (CurrentChunk->GetPosX() * cChunkDef::Width);
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int RelBlockZ = BlockZ - (CurrentChunk->GetPosZ() * cChunkDef::Width);
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// If the pickup is on the bottommost block position, make it think the void is made of air: (#131)
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BLOCKTYPE BlockBelow = (BlockY > 0) ? CurrentChunk->GetBlock(RelBlockX, BlockY - 1, RelBlockZ) : E_BLOCK_AIR;
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BLOCKTYPE BlockIn = CurrentChunk->GetBlock(RelBlockX, BlockY, RelBlockZ);
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if (
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IsBlockLava(BlockBelow) || (BlockBelow == E_BLOCK_FIRE) ||
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IsBlockLava(BlockIn) || (BlockIn == E_BLOCK_FIRE)
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)
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{
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m_bCollected = true;
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m_Timer = 0; // We have to reset the timer.
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m_Timer += a_Dt; // In case we have to destroy the pickup in the same tick.
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if (m_Timer > 500.f)
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{
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Destroy(true);
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return;
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}
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}
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if (!IsDestroyed()) // Don't try to combine if someone has tried to combine me
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{
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cPickupCombiningCallback PickupCombiningCallback(GetPosition(), this);
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m_World->ForEachEntity(PickupCombiningCallback); // Not ForEachEntityInChunk, otherwise pickups don't combine across chunk boundaries
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if (PickupCombiningCallback.FoundMatchingPickup())
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{
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m_World->BroadcastEntityMetadata(*this);
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}
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}
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}
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}
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}
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else
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{
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if (m_Timer > 500.f) // 0.5 second
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{
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Destroy(true);
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return;
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}
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}
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if (m_Timer > 1000 * 60 * 5) // 5 minutes
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{
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Destroy(true);
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return;
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}
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if (GetPosY() < -8) // Out of this world and no more visible!
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{
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Destroy(true);
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return;
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}
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}
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bool cPickup::CollectedBy(cPlayer * a_Dest)
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{
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ASSERT(a_Dest != NULL);
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if (m_bCollected)
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{
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// LOG("Pickup %d cannot be collected by \"%s\", because it has already been collected.", m_UniqueID, a_Dest->GetName().c_str());
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return false; // It's already collected!
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}
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// Two seconds if player created the pickup (vomiting), half a second if anything else
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if (m_Timer < (m_bIsPlayerCreated ? 2000.f : 500.f))
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{
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// LOG("Pickup %d cannot be collected by \"%s\", because it is not old enough.", m_UniqueID, a_Dest->GetName().c_str());
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return false; // Not old enough
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}
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if (cRoot::Get()->GetPluginManager()->CallHookCollectingPickup(a_Dest, *this))
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{
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// LOG("Pickup %d cannot be collected by \"%s\", because a plugin has said no.", m_UniqueID, a_Dest->GetName().c_str());
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return false;
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}
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int NumAdded = a_Dest->GetInventory().AddItem(m_Item);
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if (NumAdded > 0)
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{
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m_Item.m_ItemCount -= NumAdded;
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m_World->BroadcastCollectPickup(*this, *a_Dest);
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// Also send the "pop" sound effect with a somewhat random pitch (fast-random using EntityID ;)
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m_World->BroadcastSoundEffect("random.pop",(int)GetPosX() * 8, (int)GetPosY() * 8, (int)GetPosZ() * 8, 0.5, (float)(0.75 + ((float)((GetUniqueID() * 23) % 32)) / 64));
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if (m_Item.m_ItemCount == 0)
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{
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// All of the pickup has been collected, schedule the pickup for destroying
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m_bCollected = true;
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}
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m_Timer = 0;
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return true;
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}
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// LOG("Pickup %d cannot be collected by \"%s\", because there's no space in the inventory.", a_Dest->GetName().c_str(), m_UniqueID);
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return false;
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}
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