61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
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// EnderChestWindow.h
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// Representing the UI window for the enderchest block
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#pragma once
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#include "Window.h"
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#include "../BlockEntities/EnderChestEntity.h"
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class cEnderChestWindow :
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public cWindow
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{
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typedef cWindow super;
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public:
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cEnderChestWindow(cEnderChestEntity * a_EnderChest) :
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cWindow(wtChest, "Ender Chest"),
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m_World(a_EnderChest->GetWorld()),
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m_BlockX(a_EnderChest->GetPosX()),
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m_BlockY(a_EnderChest->GetPosY()),
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m_BlockZ(a_EnderChest->GetPosZ())
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{
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m_ShouldDistributeToHotbarFirst = false;
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m_SlotAreas.push_back(new cSlotAreaEnderChest(a_EnderChest, *this));
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m_SlotAreas.push_back(new cSlotAreaInventory(*this));
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m_SlotAreas.push_back(new cSlotAreaHotBar(*this));
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// Play the opening sound:
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m_World->BroadcastSoundEffect("random.chestopen", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
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// Send out the chest-open packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 1, E_BLOCK_ENDER_CHEST);
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}
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~cEnderChestWindow()
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{
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// Send out the chest-close packet:
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m_World->BroadcastBlockAction(m_BlockX, m_BlockY, m_BlockZ, 1, 0, E_BLOCK_ENDER_CHEST);
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// Play the closing sound
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m_World->BroadcastSoundEffect("random.chestclosed", (double)m_BlockX, (double)m_BlockY, (double)m_BlockZ, 1, 1);
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}
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protected:
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cWorld * m_World;
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int m_BlockX, m_BlockY, m_BlockZ; // Position of the enderchest, for the window-close packet
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};
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