1
0
cuberite-2a/source/Protocol/Protocol17x.cpp

1119 lines
20 KiB
C++

// Protocol17x.cpp
/*
Implements the 1.7.x protocol classes:
- cProtocol172
- release 1.7.2 protocol (#4)
(others may be added later in the future for the 1.7 release series)
*/
#include "Globals.h"
#include "Protocol17x.h"
#include "../ClientHandle.h"
#include "../Root.h"
#include "../Server.h"
#include "../Entities/Player.h"
#include "../World.h"
#include "ChunkDataSerializer.h"
#include "../Entities/Pickup.h"
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
m_ReceivedData.Proc(Var);
cProtocol172::cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State) :
super(a_Client),
m_ServerAddress(a_ServerAddress),
m_ServerPort(a_ServerPort),
m_State(a_State),
m_ReceivedData(32 KiB),
m_IsEncrypted(false)
{
}
void cProtocol172::DataReceived(const char * a_Data, int a_Size)
{
if (m_IsEncrypted)
{
byte Decrypted[512];
while (a_Size > 0)
{
int NumBytes = (a_Size > sizeof(Decrypted)) ? sizeof(Decrypted) : a_Size;
m_Decryptor.ProcessData(Decrypted, (byte *)a_Data, NumBytes);
AddReceivedData((const char *)Decrypted, NumBytes);
a_Size -= NumBytes;
a_Data += NumBytes;
}
}
else
{
AddReceivedData(a_Data, a_Size);
}
}
void cProtocol172::SendAttachEntity(const cEntity & a_Entity, const cEntity * a_Vehicle)
{
cByteBuffer Packet(20);
Packet.WriteVarInt(0x1b); // Attach Entity packet
Packet.WriteBEInt(a_Entity.GetUniqueID());
Packet.WriteBEInt((a_Vehicle != NULL) ? a_Vehicle->GetUniqueID() : 0);
Packet.WriteBool(false);
WritePacket(Packet);
}
void cProtocol172::SendBlockAction(int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType)
{
cByteBuffer Packet(30);
Packet.WriteVarInt(0x24); // Block Action packet
Packet.WriteBEInt(a_BlockX);
Packet.WriteBEShort(a_BlockY);
Packet.WriteBEInt(a_BlockZ);
Packet.WriteChar(a_Byte1);
Packet.WriteChar(a_Byte2);
Packet.WriteVarInt(a_BlockType);
WritePacket(Packet);
}
void cProtocol172::SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage)
{
cByteBuffer Packet(20);
Packet.WriteVarInt(0x24); // Block Action packet
Packet.WriteBEInt(a_EntityID);
Packet.WriteBEInt(a_BlockX);
Packet.WriteBEInt(a_BlockY);
Packet.WriteBEInt(a_BlockZ);
Packet.WriteChar(a_Stage);
WritePacket(Packet);
}
void cProtocol172::SendBlockChange(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta)
{
cByteBuffer Packet(20);
Packet.WriteVarInt(0x23); // Block Change packet
Packet.WriteBEInt(a_BlockX);
Packet.WriteByte(a_BlockY);
Packet.WriteBEInt(a_BlockZ);
Packet.WriteVarInt(a_BlockType);
Packet.WriteByte(a_BlockMeta);
WritePacket(Packet);
}
void cProtocol172::SendBlockChanges(int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes)
{
cByteBuffer Packet(20 + a_Changes.size() * 4);
Packet.WriteVarInt(0x22); // Multi Block Change packet
Packet.WriteBEInt(a_ChunkX);
Packet.WriteBEInt(a_ChunkZ);
Packet.WriteBEShort((short)a_Changes.size());
Packet.WriteBEInt(a_Changes.size() * 4);
for (sSetBlockVector::const_iterator itr = a_Changes.begin(), end = a_Changes.end(); itr != end; ++itr)
{
unsigned int Coords = itr->y | (itr->z << 8) | (itr->x << 12);
unsigned int Blocks = itr->BlockMeta | (itr->BlockType << 4);
Packet.WriteBEInt((Coords << 16) | Blocks);
} // for itr - a_Changes[]
WritePacket(Packet);
}
void cProtocol172::SendChat(const AString & a_Message)
{
AString Message = Printf("{\"text\":\"%s\"}", EscapeString(a_Message).c_str());
cByteBuffer Packet(20 + Message.size());
Packet.WriteVarInt(0x02); // Chat Message packet
Packet.WriteVarUTF8String(Message);
WritePacket(Packet);
}
void cProtocol172::SendChunkData(int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer)
{
const AString & ChunkData = a_Serializer.Serialize(cChunkDataSerializer::RELEASE_1_3_2); // This contains the flags and bitmasks, too
cByteBuffer Packet(40 + ChunkData.size());
Packet.WriteVarInt(0x21); // Chunk Data packet
Packet.WriteBEInt(a_ChunkX);
Packet.WriteBEInt(a_ChunkZ);
Packet.Write(ChunkData.data(), ChunkData.size());
WritePacket(Packet);
}
void cProtocol172::SendCollectPickup(const cPickup & a_Pickup, const cPlayer & a_Player)
{
cByteBuffer Packet(9);
Packet.WriteVarInt(0x0d); // Collect Item packet
Packet.WriteBEInt(a_Pickup.GetUniqueID());
Packet.WriteBEInt(a_Player.GetUniqueID());
WritePacket(Packet);
}
void cProtocol172::SendDestroyEntity(const cEntity & a_Entity)
{
cByteBuffer Packet(6);
Packet.WriteVarInt(0x13); // Destroy Entities packet
Packet.WriteByte(0);
Packet.WriteBEInt(a_Entity.GetUniqueID());
WritePacket(Packet);
}
void cProtocol172::SendDisconnect(const AString & a_Reason)
{
cByteBuffer Packet(10 + a_Reason.size());
Packet.WriteVarInt(0x40); // Disconnect packet
Packet.WriteVarUTF8String(a_Reason);
WritePacket(Packet);
}
void cProtocol172::SendEditSign(int a_BlockX, int a_BlockY, int a_BlockZ) ///< Request the client to open up the sign editor for the sign(1.6+)
{
// TODO
}
void cProtocol172::SendEntityEquipment(const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item)
{
// TODO
}
void cProtocol172::SendEntityHeadLook(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendEntityLook(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendEntityMetadata(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendEntityProperties(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendEntityRelMove(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
// TODO
}
void cProtocol172::SendEntityRelMoveLook(const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ)
{
// TODO
}
void cProtocol172::SendEntityStatus(const cEntity & a_Entity, char a_Status)
{
// TODO
}
void cProtocol172::SendEntityVelocity(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion)
{
// TODO
}
void cProtocol172::SendGameMode(eGameMode a_GameMode)
{
// TODO
}
void cProtocol172::SendHealth(void)
{
// TODO
}
void cProtocol172::SendInventorySlot(char a_WindowID, short a_SlotNum, const cItem & a_Item)
{
// TODO
}
void cProtocol172::SendKeepAlive(int a_PingID)
{
// TODO
}
void cProtocol172::SendLogin(const cPlayer & a_Player, const cWorld & a_World)
{
// Send the spawn position:
cByteBuffer Packet(20);
Packet.WriteVarInt(0x05); // Spawn Position packet
Packet.WriteBEInt((int)a_World.GetSpawnX());
Packet.WriteBEInt((int)a_World.GetSpawnY());
Packet.WriteBEInt((int)a_World.GetSpawnZ());
WritePacket(Packet);
// Send player abilities:
SendPlayerAbilities();
}
void cProtocol172::SendPickupSpawn(const cPickup & a_Pickup)
{
// TODO
}
void cProtocol172::SendPlayerAbilities(void)
{
cByteBuffer Packet(20);
Packet.WriteVarInt(0x39); // Player Abilities packet
Byte Flags = 0;
if (m_Client->GetPlayer()->IsGameModeCreative())
{
Flags |= 0x01;
}
// TODO: Other flags (god mode, flying, can fly
Packet.WriteByte(Flags);
// TODO: Packet.WriteBEFloat(m_Client->GetPlayer()->GetMaxFlyingSpeed());
Packet.WriteBEFloat(0.05f);
Packet.WriteBEFloat((float)m_Client->GetPlayer()->GetMaxSpeed());
WritePacket(Packet);
}
void cProtocol172::SendPlayerAnimation(const cPlayer & a_Player, char a_Animation)
{
// TODO
}
void cProtocol172::SendPlayerListItem(const cPlayer & a_Player, bool a_IsOnline)
{
cByteBuffer Packet(10 + a_Player.GetName().size());
Packet.WriteVarInt(0x38); // Playerlist Item packet
Packet.WriteVarUTF8String(a_Player.GetName());
Packet.WriteBool(a_IsOnline);
Packet.WriteBEShort(a_Player.GetClientHandle()->GetPing());
WritePacket(Packet);
}
void cProtocol172::SendPlayerMaxSpeed(void)
{
SendPlayerAbilities();
}
void cProtocol172::SendPlayerMoveLook(void)
{
// TODO
}
void cProtocol172::SendPlayerPosition(void)
{
// TODO
}
void cProtocol172::SendPlayerSpawn(const cPlayer & a_Player)
{
// TODO
}
void cProtocol172::SendRespawn(void)
{
// TODO
}
void cProtocol172::SendSoundEffect(const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) // a_Src coords are Block * 8
{
// TODO
}
void cProtocol172::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
// TODO
}
void cProtocol172::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
// TODO
}
void cProtocol172::SendSpawnMob(const cMonster & a_Mob)
{
// TODO
}
void cProtocol172::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
// TODO
}
void cProtocol172::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType)
{
// TODO
}
void cProtocol172::SendTabCompletionResults(const AStringVector & a_Results)
{
// TODO
}
void cProtocol172::SendTeleportEntity(const cEntity & a_Entity)
{
// TODO
}
void cProtocol172::SendThunderbolt(int a_BlockX, int a_BlockY, int a_BlockZ)
{
// TODO
}
void cProtocol172::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
// TODO
}
void cProtocol172::SendUnloadChunk(int a_ChunkX, int a_ChunkZ)
{
// TODO
}
void cProtocol172::SendUpdateSign(int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4)
{
// TODO
}
void cProtocol172::SendUseBed(const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ )
{
// TODO
}
void cProtocol172::SendWeather(eWeather a_Weather)
{
// TODO
}
void cProtocol172::SendWholeInventory(const cInventory & a_Inventory)
{
// TODO
}
void cProtocol172::SendWholeInventory(const cWindow & a_Window)
{
// TODO
}
void cProtocol172::SendWindowClose(const cWindow & a_Window)
{
// TODO
}
void cProtocol172::SendWindowOpen(char a_WindowID, char a_WindowType, const AString & a_WindowTitle, char a_NumSlots)
{
// TODO
}
void cProtocol172::SendWindowProperty(const cWindow & a_Window, short a_Property, short a_Value)
{
// TODO
}
void cProtocol172::AddReceivedData(const char * a_Data, int a_Size)
{
if (!m_ReceivedData.Write(a_Data, a_Size))
{
// Too much data in the incoming queue, report to caller:
m_Client->PacketBufferFull();
return;
}
// Handle all complete packets:
while (true)
{
UInt32 PacketLen;
if (!m_ReceivedData.ReadVarInt(PacketLen))
{
// Not enough data
return;
}
if (!m_ReceivedData.CanReadBytes(PacketLen))
{
// The full packet hasn't been received yet
return;
}
UInt32 PacketType;
UInt32 Mark1 = m_ReceivedData.GetReadableSpace();
if (!m_ReceivedData.ReadVarInt(PacketType))
{
// Not enough data
return;
}
UInt32 NumBytesRead = Mark1 - m_ReceivedData.GetReadableSpace();
HandlePacket(PacketType, PacketLen - NumBytesRead);
if (Mark1 - m_ReceivedData.GetReadableSpace() > PacketLen)
{
// Read more than packet length, report as error
m_Client->PacketError(PacketType);
}
// Go to packet end in any case:
m_ReceivedData.ResetRead();
m_ReceivedData.SkipRead(PacketLen);
m_ReceivedData.CommitRead();
} // while (true)
}
void cProtocol172::HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes)
{
switch (m_State)
{
case 1:
{
// Status
switch (a_PacketType)
{
case 0x00: HandlePacketStatusRequest(a_RemainingBytes); return;
case 0x01: HandlePacketStatusPing (a_RemainingBytes); return;
}
break;
}
case 2:
{
// Login
switch (a_PacketType)
{
case 0x00: HandlePacketLoginStart(a_RemainingBytes); return;
case 0x01: HandlePacketLoginEncryptionResponse(a_RemainingBytes); return;
}
break;
}
case 3:
{
// Game
switch (a_PacketType)
{
case 0x00: HandlePacketKeepAlive (a_RemainingBytes); break;
case 0x01: HandlePacketChatMessage (a_RemainingBytes); break;
case 0x02: HandlePacketUseEntity (a_RemainingBytes); break;
case 0x03: HandlePacketPlayer (a_RemainingBytes); break;
case 0x04: HandlePacketPlayerPos (a_RemainingBytes); break;
case 0x05: HandlePacketPlayerLook (a_RemainingBytes); break;
case 0x06: HandlePacketPlayerPosLook (a_RemainingBytes); break;
case 0x07: HandlePacketBlockDig (a_RemainingBytes); break;
case 0x08: HandlePacketBlockPlace (a_RemainingBytes); break;
case 0x09: HandlePacketSlotSelect (a_RemainingBytes); break;
case 0x0a: HandlePacketAnimation (a_RemainingBytes); break;
case 0x0b: HandlePacketEntityAction (a_RemainingBytes); break;
case 0x0c: HandlePacketSteerVehicle (a_RemainingBytes); break;
case 0x0d: HandlePacketWindowClose (a_RemainingBytes); break;
case 0x0e: HandlePacketWindowClick (a_RemainingBytes); break;
case 0x0f: // Confirm transaction - not used in MCS
case 0x10: HandlePacketCreativeInventoryAction(a_RemainingBytes); break;
case 0x12: HandlePacketUpdateSign (a_RemainingBytes); break;
case 0x13: HandlePacketPlayerAbilities (a_RemainingBytes); break;
case 0x14: HandlePacketTabComplete (a_RemainingBytes); break;
case 0x15: HandlePacketClientSettings (a_RemainingBytes); break;
case 0x16: HandlePacketClientStatus (a_RemainingBytes); break;
case 0x17: HandlePacketPluginMessage (a_RemainingBytes); break;
}
break;
}
} // switch (m_State)
// Unknown packet type, report to the client:
m_Client->PacketUnknown(a_PacketType);
m_ReceivedData.SkipRead(a_RemainingBytes);
m_ReceivedData.CommitRead();
}
void cProtocol172::HandlePacketStatusPing(UInt32 a_RemainingBytes)
{
ASSERT(a_RemainingBytes == 8);
if (a_RemainingBytes != 8)
{
m_Client->PacketError(0x01);
m_ReceivedData.SkipRead(a_RemainingBytes);
m_ReceivedData.CommitRead();
return;
}
Int64 Timestamp;
m_ReceivedData.ReadBEInt64(Timestamp);
m_ReceivedData.CommitRead();
cByteBuffer Packet(18);
Packet.WriteVarInt(0x01);
Packet.WriteBEInt64(Timestamp);
WritePacket(Packet);
}
void cProtocol172::HandlePacketStatusRequest(UInt32 a_RemainingBytes)
{
// No more bytes in this packet
ASSERT(a_RemainingBytes == 0);
m_ReceivedData.CommitRead();
// Send the response:
AString Response = "{\"version\":{\"name\":\"1.7.2\",\"protocol\":4},\"players\":{";
AppendPrintf(Response, "\"max\":%u,\"online\":%u,\"sample\":[]},",
cRoot::Get()->GetServer()->GetMaxPlayers(),
cRoot::Get()->GetServer()->GetNumPlayers()
);
AppendPrintf(Response, "\"description\":{\"text\":\"%s\"}",
cRoot::Get()->GetServer()->GetDescription().c_str()
);
Response.append("}");
cByteBuffer Packet(Response.size() + 10);
Packet.WriteVarInt(0x00); // Response packet
Packet.WriteVarUTF8String(Response);
WritePacket(Packet);
}
void cProtocol172::HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes)
{
// TODO: Add protocol encryption
}
void cProtocol172::HandlePacketLoginStart(UInt32 a_RemainingBytes)
{
AString Username;
m_ReceivedData.ReadVarUTF8String(Username);
// TODO: Protocol encryption should be set up here if not localhost / auth
// Send login success:
cByteBuffer Packet(Username.size() + 30);
Packet.WriteVarInt(0x02); // Login success packet
Packet.WriteVarUTF8String(Printf("%d", m_Client->GetUniqueID())); // TODO: UUID
Packet.WriteVarUTF8String(Username);
WritePacket(Packet);
m_Client->HandleLogin(4, Username);
}
void cProtocol172::HandlePacketAnimation(UInt32 a_RemainingBytes)
{
HANDLE_PACKET_READ(ReadBEInt, int, EntityID);
HANDLE_PACKET_READ(ReadByte, Byte, Animation);
m_Client->HandleAnimation(Animation);
}
void cProtocol172::HandlePacketBlockDig(UInt32 a_RemainingBytes)
{
HANDLE_PACKET_READ(ReadByte, Byte, Status);
HANDLE_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_PACKET_READ(ReadByte, Byte, BlockY);
HANDLE_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_PACKET_READ(ReadByte, Byte, Face);
m_Client->HandleLeftClick(BlockX, BlockY, BlockZ, Face, Status);
}
void cProtocol172::HandlePacketBlockPlace(UInt32 a_RemainingBytes)
{
HANDLE_PACKET_READ(ReadBEInt, int, BlockX);
HANDLE_PACKET_READ(ReadByte, Byte, BlockY);
HANDLE_PACKET_READ(ReadBEInt, int, BlockZ);
HANDLE_PACKET_READ(ReadByte, Byte, Face);
HANDLE_PACKET_READ(ReadByte, Byte, CursorX);
HANDLE_PACKET_READ(ReadByte, Byte, CursorY);
HANDLE_PACKET_READ(ReadByte, Byte, CursorZ);
m_Client->HandleRightClick(BlockX, BlockY, BlockZ, Face, CursorX, CursorY, CursorZ, m_Client->GetPlayer()->GetEquippedItem());
}
void cProtocol172::HandlePacketChatMessage(UInt32 a_RemainingBytes)
{
HANDLE_PACKET_READ(ReadVarUTF8String, AString, Message);
m_Client->HandleChat(Message);
}
void cProtocol172::HandlePacketClientSettings(UInt32 a_RemainingBytes)
{
HANDLE_PACKET_READ(ReadVarUTF8String, AString, Locale);
HANDLE_PACKET_READ(ReadByte, Byte, ViewDistance);
HANDLE_PACKET_READ(ReadByte, Byte, ChatFlags);
HANDLE_PACKET_READ(ReadByte, Byte, Unused);
HANDLE_PACKET_READ(ReadByte, Byte, Difficulty);
HANDLE_PACKET_READ(ReadByte, Byte, ShowCape);
// TODO
}
void cProtocol172::HandlePacketClientStatus(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketEntityAction(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketKeepAlive(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPlayer(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPlayerAbilities(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPlayerLook(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPlayerPos(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPlayerPosLook(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketPluginMessage(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketSlotSelect(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketSteerVehicle(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketTabComplete(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketUpdateSign(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketUseEntity(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketWindowClick(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::HandlePacketWindowClose(UInt32 a_RemainingBytes)
{
// TODO
}
void cProtocol172::WritePacket(cByteBuffer & a_Packet)
{
cCSLock Lock(m_CSPacket);
AString Pkt;
a_Packet.ReadAll(Pkt);
WriteVarInt(Pkt.size());
SendData(Pkt.data(), Pkt.size());
Flush();
}
void cProtocol172::SendData(const char * a_Data, int a_Size)
{
m_DataToSend.append(a_Data, a_Size);
}
void cProtocol172::Flush(void)
{
ASSERT(m_CSPacket.IsLockedByCurrentThread()); // Did all packets lock the CS properly?
if (m_DataToSend.empty())
{
LOGD("Flushing empty");
return;
}
const char * a_Data = m_DataToSend.data();
int a_Size = m_DataToSend.size();
if (m_IsEncrypted)
{
byte Encrypted[8192]; // Larger buffer, we may be sending lots of data (chunks)
while (a_Size > 0)
{
int NumBytes = (a_Size > sizeof(Encrypted)) ? sizeof(Encrypted) : a_Size;
m_Encryptor.ProcessData(Encrypted, (byte *)a_Data, NumBytes);
m_Client->SendData((const char *)Encrypted, NumBytes);
a_Size -= NumBytes;
a_Data += NumBytes;
}
}
else
{
m_Client->SendData(a_Data, a_Size);
}
m_DataToSend.clear();
}