48 lines
813 B
C++
48 lines
813 B
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockGlowstoneHandler :
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public cBlockHandler
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{
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public:
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using cBlockHandler::cBlockHandler;
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private:
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) const override
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{
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// Drop self only when using silk-touch:
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if (ToolHasSilkTouch(a_Tool))
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{
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return cItem(E_BLOCK_GLOWSTONE, 1, 0);
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}
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else
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{
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unsigned int DropNum = GetRandomProvider().RandInt<char>(2, 4 + ToolFortuneLevel(a_Tool));
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// cap the dropnum to the max amount of 4
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DropNum = std::min<unsigned int>(DropNum, 4);
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return cItem(E_ITEM_GLOWSTONE_DUST, DropNum, 0);
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}
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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return 2;
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}
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} ;
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