12906c026d
git-svn-id: http://mc-server.googlecode.com/svn/trunk@763 0a769ca7-a7f5-676a-18bf-c427514a06d6
215 lines
4.3 KiB
Lua
215 lines
4.3 KiB
Lua
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-- Implements item-repair using the HOOK_CRAFTING_NO_RECIPE hook
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-- Based on Fixies plugin v2 by Taugeshtu
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-- how much "extra" points are healed per a repair operation (fraction of full health)
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BONUS = 0.1
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function OnCraftingNoRecipe(Player, Grid, Recipe)
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local _do_fix = false
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local Items = {}
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for x = 0, Grid:GetWidth() - 1 do
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for y = 0, Grid:GetHeight() - 1 do
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local Item = Grid:GetItem(x, y)
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if (Item.m_ItemID ~= E_ITEM_EMPTY) then
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table.insert(Items, Item)
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end
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end
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end
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if (#Items ~= 2) then
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-- Only two items together can be fixed
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return false
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end
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if (Items[1].m_ItemID ~= Items[2].m_ItemID) then
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-- Only items of the same type may be fixed
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return false
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end
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if (
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(Items[1].m_ItemHealth == 0) or
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(Items[2].m_ItemHealth == 0)
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)
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then
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-- Only damaged items may be fixed
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return false
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end
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local _ID = Items[1].m_ItemID
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local _least_hp = math.max(Items[1].m_ItemHealth, Items[2].m_ItemHealth)
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local _most_hp = math.min(Items[1].m_ItemHealth, Items[2].m_ItemHealth)
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local _item_hp = 0
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-- TODO: This could be refactored into better code, using an _ID-indexed table for _item_hp
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if (
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(_ID == E_ITEM_WOODEN_SHOVEL) or
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(_ID == E_ITEM_WOODEN_AXE) or
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(_ID == E_ITEM_WOODEN_PICKAXE) or
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(_ID == E_ITEM_WOODEN_SWORD) or
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(_ID == E_ITEM_WOODEN_HOE)
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)
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then
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_item_hp = 60
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_do_fix = true
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end
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if (
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(_ID == E_ITEM_STONE_SHOVEL) or
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(_ID == E_ITEM_STONE_AXE) or
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(_ID == E_ITEM_STONE_PICKAXE) or
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(_ID == E_ITEM_STONE_SWORD) or
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(_ID == E_ITEM_STONE_HOE)
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)
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then
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_item_hp = 132
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_do_fix = true
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end
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if (
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(_ID == E_ITEM_IRON_SHOVEL) or
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(_ID == E_ITEM_IRON_AXE) or
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(_ID == E_ITEM_IRON_PICKAXE) or
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(_ID == E_ITEM_IRON_SWORD) or
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(_ID == E_ITEM_IRON_HOE)
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)
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then
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_item_hp = 251
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_do_fix = true
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end
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if (
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(_ID == E_ITEM_GOLD_SHOVEL) or
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(_ID == E_ITEM_GOLD_AXE) or
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(_ID == E_ITEM_GOLD_PICKAXE) or
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(_ID == E_ITEM_GOLD_SWORD) or
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(_ID == E_ITEM_GOLD_HOE)
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)
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then
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_item_hp = 33
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_do_fix = true
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end
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if (
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(_ID == E_ITEM_DIAMOND_SHOVEL) or
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(_ID == E_ITEM_DIAMOND_AXE) or
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(_ID == E_ITEM_DIAMOND_PICKAXE) or
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(_ID == E_ITEM_DIAMOND_SWORD) or
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(_ID == E_ITEM_DIAMOND_HOE)
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)
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then
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_item_hp = 1562
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_do_fix = true
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end
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if (_ID == E_ITEM_LEATHER_CAP) then
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_item_hp = 56
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_do_fix = true
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end
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if (_ID == E_ITEM_LEATHER_TUNIC) then
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_item_hp = 82
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_do_fix = true
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end
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if (_ID == E_ITEM_LEATHER_PANTS) then
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_item_hp = 76
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_do_fix = true
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end
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if (_ID == E_ITEM_LEATHER_BOOTS) then
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_item_hp = 66
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_do_fix = true
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end
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if (_ID == E_ITEM_CHAIN_HELMET) then
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_item_hp = 78
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_do_fix = true
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end
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if (_ID == E_ITEM_CHAIN_CHESTPLATE) then
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_item_hp = 114
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_do_fix = true
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end
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if (_ID == E_ITEM_CHAIN_LEGGINGS) then
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_item_hp = 106
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_do_fix = true
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end
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if (_ID == E_ITEM_CHAIN_BOOTS) then
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_item_hp = 92
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_do_fix = true
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end
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if (_ID == E_ITEM_IRON_HELMET) then
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_item_hp = 166
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_do_fix = true
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end
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if (_ID == E_ITEM_IRON_CHESTPLATE) then
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_item_hp = 242
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_do_fix = true
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end
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if (_ID == E_ITEM_IRON_LEGGINGS) then
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_item_hp = 226
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_do_fix = true
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end
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if (_ID == E_ITEM_IRON_BOOTS) then
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_item_hp = 196
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_do_fix = true
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end
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if (_ID == E_ITEM_GOLD_HELMET) then
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_item_hp = 78
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_do_fix = true
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end
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if (_ID == E_ITEM_GOLD_CHESTPLATE) then
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_item_hp = 114
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_do_fix = true
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end
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if (_ID == E_ITEM_GOLD_LEGGINGS) then
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_item_hp = 106
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_do_fix = true
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end
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if (_ID == E_ITEM_GOLD_BOOTS) then
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_item_hp = 92
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_do_fix = true
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end
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if (_ID == E_ITEM_DIAMOND_HELMET) then
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_item_hp = 364
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_do_fix = true
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end
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if (_ID == E_ITEM_DIAMOND_CHESTPLATE)then
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_item_hp = 529
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_do_fix = true
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end
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if (_ID == E_ITEM_DIAMOND_LEGGINGS) then
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_item_hp = 496
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_do_fix = true
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end
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if (_ID == E_ITEM_DIAMOND_BOOTS) then
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_item_hp = 430
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_do_fix = true
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end
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-- /////////////////////////////////////////////////////
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if (_do_fix == true) then
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local _hp = _most_hp - (_item_hp - _least_hp) - _item_hp * BONUS
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_hp = math.max(_hp, 0)
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Recipe:SetResult(_ID, 1, _hp)
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Recipe:SetIngredient(Items[1].x, Items[1].y, Items[1]);
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Recipe:SetIngredient(Items[2].x, Items[2].y, Items[2]);
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return true
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end
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return false
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end
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