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cuberite-2a/source/packets/cPacket_Explosion.cpp
madmaxoft@gmail.com b7d524423c Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 20:49:52 +00:00

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954 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_Explosion.h"
cPacket_Explosion::~cPacket_Explosion()
{
if( m_Records )
{
delete [] m_Records;
}
}
cPacket_Explosion::cPacket_Explosion( const cPacket_Explosion & a_Copy )
{
m_PacketID = E_EXPLOSION;
m_PosX = a_Copy.m_PosX;
m_PosY = a_Copy.m_PosY;
m_PosZ = a_Copy.m_PosZ;
m_Radius = a_Copy.m_Radius; //might not be radius
m_RecordsCount= a_Copy.m_RecordsCount;
m_Records = new char[(m_RecordsCount * 3)];
memcpy( m_Records, a_Copy.m_Records, (m_RecordsCount * 3) );
}
void cPacket_Explosion::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendDouble (a_Data, m_PosX);
AppendDouble (a_Data, m_PosY);
AppendDouble (a_Data, m_PosZ);
AppendFloat (a_Data, m_Radius);
AppendInteger(a_Data, m_RecordsCount);
AppendData (a_Data, m_Records, (m_RecordsCount * 3));
}