1
0
cuberite-2a/source/packets/cPacket_CreativeInventoryAction.h
madmaxoft@gmail.com b7d524423c Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 20:49:52 +00:00

38 lines
768 B
C++
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

#pragma once
#include "cPacket.h"
//Sure it´s not Creative Inventory?
class cPacket_CreativeInventoryAction : public cPacket
{
public:
cPacket_CreativeInventoryAction()
: m_Slot( 0 )
, m_ItemID( 0 )
, m_Quantity( 0 )
, m_Damage( 0 )
{ m_PacketID = E_CREATIVE_INVENTORY_ACTION; m_Quantity = 1; }
cPacket_CreativeInventoryAction( const cPacket_CreativeInventoryAction & a_Copy );
virtual cPacket* Clone() const { return new cPacket_CreativeInventoryAction(*this); }
virtual int Parse(const char * a_Data, int a_Size) override;
virtual void Serialize(AString & a_Data) const override;
short m_Slot; // 0 = hold 1-4 = armor
short m_ItemID;
char m_Quantity; //Byte not short ;)
short m_Damage;
static const unsigned int c_Size = 1 + 2;
};