68cced73af
* BlockHandler initialisation is a constant expression If we can't make it all namespaces, this is the next best I guess. + Tag handlers constexpr, const as needed + Inherit constructors * Privatise handler functions * More constexpr Co-authored-by: Alexander Harkness <me@bearbin.net>
62 lines
873 B
C++
62 lines
873 B
C++
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#pragma once
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#include "BlockHandler.h"
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/** Handler for the small (singleblock) mushrooms. */
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class cBlockMushroomHandler:
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public cClearMetaOnDrop<cBlockHandler>
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{
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using Super = cClearMetaOnDrop<cBlockHandler>;
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public:
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using Super::Super;
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private:
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// TODO: Add Mushroom Spread
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
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{
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if (a_RelPos.y <= 0)
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{
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return false;
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}
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// TODO: Cannot be at too much daylight
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switch (a_Chunk.GetBlock(a_RelPos.addedY(-1)))
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{
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case E_BLOCK_GLASS:
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case E_BLOCK_CACTUS:
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case E_BLOCK_ICE:
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case E_BLOCK_LEAVES:
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case E_BLOCK_NEW_LEAVES:
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case E_BLOCK_AIR:
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{
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return false;
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}
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}
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return true;
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
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{
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UNUSED(a_Meta);
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return 0;
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}
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} ;
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