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cuberite-2a/source/Protocol/Protocol14x.cpp
2013-04-28 05:08:29 +00:00

254 lines
6.1 KiB
C++

// Protocol14x.cpp
/*
Implements the 1.4.x protocol classes representing these protocols:
- cProtocol142:
- release 1.4.2 protocol (#47)
- release 1.4.4 protocol (#49) - the same protocol class is used, because the only difference is in a packet that MCServer doesn't implement yet (ITEM_DATA)
- release 1.4.5 protocol (same as 1.4.4)
- cProtocol146:
- release 1.4.6 protocol (#51)
*/
#include "Globals.h"
#include "Protocol14x.h"
#include "../Root.h"
#include "../Server.h"
#include "../ClientHandle.h"
#include "../../CryptoPP/randpool.h"
#include "../Item.h"
#include "ChunkDataSerializer.h"
#include "../Player.h"
#include "../Mobs/Monster.h"
#include "../UI/Window.h"
#include "../Pickup.h"
#include "../FallingBlock.h"
#define HANDLE_PACKET_READ(Proc, Type, Var) \
Type Var; \
{ \
if (!m_ReceivedData.Proc(Var)) \
{ \
m_ReceivedData.CheckValid(); \
return PARSE_INCOMPLETE; \
} \
m_ReceivedData.CheckValid(); \
}
enum
{
PACKET_UPDATE_TIME = 0x04,
PACKET_PICKUP_SPAWN = 0x15,
PACKET_SPAWN_OBJECT = 0x17,
PACKET_ENTITY_METADATA = 0x28,
PACKET_SOUND_PARTICLE_EFFECT = 0x3d
} ;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProtocol142:
cProtocol142::cProtocol142(cClientHandle * a_Client) :
super(a_Client)
{
}
int cProtocol142::ParseLocaleViewDistance(void)
{
HANDLE_PACKET_READ(ReadBEUTF16String16, AString, Locale);
HANDLE_PACKET_READ(ReadChar, char, ViewDistance);
HANDLE_PACKET_READ(ReadChar, char, ChatFlags);
HANDLE_PACKET_READ(ReadChar, char, ClientDifficulty);
HANDLE_PACKET_READ(ReadChar, char, ShouldShowCape); // <-- new in 1.4.2
// TODO: m_Client->HandleLocale(Locale);
// TODO: m_Client->HandleViewDistance(ViewDistance);
// TODO: m_Client->HandleChatFlags(ChatFlags);
// Ignoring client difficulty
return PARSE_OK;
}
void cProtocol142::SendPickupSpawn(const cPickup & a_Pickup)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_PICKUP_SPAWN);
WriteInt (a_Pickup.GetUniqueID());
WriteItem (a_Pickup.GetItem());
WriteVectorI((Vector3i)(a_Pickup.GetPosition() * 32));
WriteByte ((char)(a_Pickup.GetSpeed().x * 8));
WriteByte ((char)(a_Pickup.GetSpeed().y * 8));
WriteByte ((char)(a_Pickup.GetSpeed().z * 8));
Flush();
}
void cProtocol142::SendSoundParticleEffect(int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SOUND_PARTICLE_EFFECT);
WriteInt (a_EffectID);
WriteInt (a_SrcX / 8);
WriteByte(a_SrcY / 8);
WriteInt (a_SrcZ / 8);
WriteInt (a_Data);
WriteBool(0);
Flush();
}
void cProtocol142::SendTimeUpdate(Int64 a_WorldAge, Int64 a_TimeOfDay)
{
cCSLock Lock(m_CSPacket);
WriteByte (PACKET_UPDATE_TIME);
WriteInt64(a_WorldAge);
WriteInt64(a_TimeOfDay);
Flush();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// cProtocol146:
cProtocol146::cProtocol146(cClientHandle * a_Client) :
super(a_Client)
{
}
void cProtocol146::SendPickupSpawn(const cPickup & a_Pickup)
{
ASSERT(!a_Pickup.GetItem().IsEmpty());
cCSLock Lock(m_CSPacket);
// Send a SPAWN_OBJECT packet for the base entity:
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Pickup.GetUniqueID());
WriteByte(0x02);
WriteInt ((int)(a_Pickup.GetPosX() * 32));
WriteInt ((int)(a_Pickup.GetPosY() * 32));
WriteInt ((int)(a_Pickup.GetPosZ() * 32));
WriteInt (1);
WriteShort((short)(a_Pickup.GetSpeed().x * 32));
WriteShort((short)(a_Pickup.GetSpeed().y * 32));
WriteShort((short)(a_Pickup.GetSpeed().z * 32));
WriteByte(0);
WriteByte(0);
// Send a ENTITY_METADATA packet with the slot info:
WriteByte(PACKET_ENTITY_METADATA);
WriteInt(a_Pickup.GetUniqueID());
WriteByte(0xaa); // a slot value at index 10
WriteItem(a_Pickup.GetItem());
WriteByte(0x7f); // End of metadata
Flush();
}
void cProtocol146::SendSpawnFallingBlock(const cFallingBlock & a_FallingBlock)
{
// Send a spawn object / vehicle packet
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_FallingBlock.GetUniqueID());
WriteByte(70);
WriteInt ((int)(a_FallingBlock.GetPosX() * 32));
WriteInt ((int)(a_FallingBlock.GetPosY() * 32));
WriteInt ((int)(a_FallingBlock.GetPosZ() * 32));
WriteByte (0); // Pitch
WriteByte (0); // Yaw
WriteInt (a_FallingBlock.GetBlockType()); // data indicator = blocktype
WriteShort((short)(a_FallingBlock.GetSpeedX() * 400));
WriteShort((short)(a_FallingBlock.GetSpeedY() * 400));
WriteShort((short)(a_FallingBlock.GetSpeedZ() * 400));
Flush();
}
void cProtocol146::SendSpawnObject(const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Entity.GetUniqueID());
WriteByte(a_ObjectType);
WriteInt ((int)(a_Entity.GetPosX() * 32));
WriteInt ((int)(a_Entity.GetPosY() * 32));
WriteInt ((int)(a_Entity.GetPosZ() * 32));
WriteByte(a_Pitch);
WriteByte(a_Yaw);
WriteInt (a_ObjectData);
if (a_ObjectData != 0)
{
WriteShort((short)(a_Entity.GetSpeedX() * 400));
WriteShort((short)(a_Entity.GetSpeedY() * 400));
WriteShort((short)(a_Entity.GetSpeedZ() * 400));
}
Flush();
}
void cProtocol146::SendSpawnVehicle(const cEntity & a_Vehicle, char a_VehicleType)
{
cCSLock Lock(m_CSPacket);
WriteByte(PACKET_SPAWN_OBJECT);
WriteInt (a_Vehicle.GetUniqueID());
WriteByte(a_VehicleType);
WriteInt ((int)(a_Vehicle.GetPosX() * 32));
WriteInt ((int)(a_Vehicle.GetPosY() * 32));
WriteInt ((int)(a_Vehicle.GetPosZ() * 32));
WriteByte ((BYTE)((a_Vehicle.GetPitch() / 360.f) * 256));
WriteByte ((BYTE)((a_Vehicle.GetRotation() / 360.f) * 256));
WriteInt (1);
WriteShort((short)(a_Vehicle.GetSpeedX() * 400));
WriteShort((short)(a_Vehicle.GetSpeedY() * 400));
WriteShort((short)(a_Vehicle.GetSpeedZ() * 400));
Flush();
}