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cuberite-2a/source/Blocks/BlockSugarcane.h
madmaxoft@gmail.com 8090c13cde Huge performance boost in blockhandlers, they have direct access to chunk data when blockchecking.
Also fixed vines' placement.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1278 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-15 20:18:11 +00:00

97 lines
1.7 KiB
C++

#pragma once
#include "BlockHandler.h"
class cBlockSugarcaneHandler :
public cBlockHandler
{
public:
cBlockSugarcaneHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_ITEM_SUGARCANE, 1, 0));
}
virtual bool CanBeAt(int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
{
if (a_RelY <= 0)
{
return false;
}
switch (a_Chunk.GetBlock(a_RelX, a_RelY - 1, a_RelZ))
{
case E_BLOCK_DIRT:
case E_BLOCK_GRASS:
case E_BLOCK_FARMLAND:
case E_BLOCK_SAND:
{
static const struct
{
int x, z;
} Coords[] =
{
{-1, 0},
{ 1, 0},
{ 0, -1},
{ 0, 1},
} ;
a_RelY -= 1;
for (int i = 0; i < ARRAYCOUNT(Coords); i++)
{
BLOCKTYPE BlockType;
NIBBLETYPE BlockMeta;
if (!a_Chunk.UnboundedRelGetBlock(a_RelX + Coords[i].x, a_RelY, a_RelZ + Coords[i].z, BlockType, BlockMeta))
{
// Too close to the edge, cannot simulate
return true;
}
if (IsBlockWater(BlockType))
{
return true;
}
} // for i - Coords[]
// Not directly neighboring a water block
return false;
}
case E_BLOCK_SUGARCANE:
{
return true;
}
}
return false;
}
void OnUpdate(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
a_World->GrowSugarcane(a_BlockX, a_BlockY, a_BlockZ, 1);
}
virtual bool CanBePlacedOnSide() override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
} ;