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cuberite-2a/source/Blocks/BlockFurnace.h
madmaxoft@gmail.com 7593707713 Pickups are now being saved into Anvil.
Also changed cEntity rotation datatype to double

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1262 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-09 14:35:43 +00:00

48 lines
920 B
C++

#pragma once
#include "BlockEntity.h"
#include "../World.h"
#include "../Piston.h"
#include "../Player.h"
class cBlockFurnaceHandler :
public cBlockEntityHandler
{
public:
cBlockFurnaceHandler(BLOCKTYPE a_BlockType) :
cBlockEntityHandler(a_BlockType)
{
}
virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta) override
{
a_Pickups.push_back(cItem(E_BLOCK_FURNACE, 1, 0));
}
virtual bool GetPlacementBlockTypeMeta(
cWorld * a_World, cPlayer * a_Player,
int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace,
int a_CursorX, int a_CursorY, int a_CursorZ,
BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
) override
{
a_BlockType = m_BlockType;
// FIXME: Do not use cPiston class for furnace placement!
a_BlockMeta = cPiston::RotationPitchToMetaData(a_Player->GetRotation(), 0);
return true;
}
} ;