69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
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#pragma once
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#include "Entity.h"
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#include "../Item.h"
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class cPlayer;
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// tolua_begin
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class cPickup :
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public cEntity
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{
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typedef cEntity super;
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public:
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// tolua_end
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CLASS_PROTODEF(cPickup);
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cPickup(double a_PosX, double a_PosY, double a_PosZ, const cItem & a_Item, bool IsPlayerCreated, float a_SpeedX = 0.f, float a_SpeedY = 0.f, float a_SpeedZ = 0.f);
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cItem & GetItem(void) {return m_Item; } // tolua_export
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const cItem & GetItem(void) const {return m_Item; }
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virtual void SpawnOn(cClientHandle & a_ClientHandle) override;
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bool CollectedBy(cPlayer * a_Dest); // tolua_export
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virtual void Tick(float a_Dt, cChunk & a_Chunk) override;
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/** Returns the number of ticks that this entity has existed */
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int GetAge(void) const { return (int)(m_Timer / 50); } // tolua_export
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/** Set the number of ticks that this entity has existed */
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void SetAge(int a_Age) { m_Timer = (float)(a_Age * 50); } // tolua_export
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/** Returns true if the pickup has already been collected */
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bool IsCollected(void) const { return m_bCollected; } // tolua_export
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/** Returns true if created by player (i.e. vomiting), used for determining picking-up delay time */
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bool IsPlayerCreated(void) const { return m_bIsPlayerCreated; } // tolua_export
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private:
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Vector3d m_ResultingSpeed; //Can be used to modify the resulting speed for the current tick ;)
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Vector3d m_WaterSpeed;
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/** The number of ticks that the entity has existed / timer between collect and destroy; in msec */
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float m_Timer;
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cItem m_Item;
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bool m_bCollected;
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bool m_bIsPlayerCreated;
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}; // tolua_export
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