86 lines
1.1 KiB
C++
86 lines
1.1 KiB
C++
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// MapSerializer.h
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// Declares the cMapSerializer class that is used for saving maps into NBT format used by Anvil
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#pragma once
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// fwd:
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class cFastNBTWriter;
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class cParsedNBT;
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class cMap;
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/** Utility class used to serialize maps. */
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class cMapSerializer
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{
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public:
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cMapSerializer(const AString& a_WorldName, cMap * a_Map);
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/** Try to load the map */
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bool Load(void);
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/** Try to save the map */
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bool Save(void);
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private:
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void SaveMapToNBT(cFastNBTWriter & a_Writer);
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bool LoadMapFromNBT(const cParsedNBT & a_NBT);
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cMap * m_Map;
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AString m_Path;
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} ;
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/** Utility class used to serialize item ID counts.
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In order to perform bounds checking (while loading),
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the last registered ID of each item is serialized to an NBT file.
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*/
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class cIDCountSerializer
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{
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public:
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cIDCountSerializer(const AString & a_WorldName);
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/** Try to load the ID counts */
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bool Load(void);
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/** Try to save the ID counts */
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bool Save(void);
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inline unsigned int GetMapCount(void) const { return m_MapCount; }
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inline void SetMapCount(unsigned int a_MapCount) { m_MapCount = a_MapCount; }
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private:
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AString m_Path;
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unsigned int m_MapCount;
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};
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