1
0
cuberite-2a/VC2010
2012-03-05 16:41:57 +00:00
..
clean.bat Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
Converter.vcxproj
Converter.vcxproj.filters
Converter.vcxproj.user
icon.ico
JsonCpp.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
JsonCpp.vcxproj.filters
JsonCpp.vcxproj.user
lua-5.1.4.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
lua-5.1.4.vcxproj.filters
lua-5.1.4.vcxproj.user
MCServer.rc Resources: Added MSVC2008 Express compatibility (no MFC referenced in the resource script) 2012-01-27 14:03:18 +00:00
MCServer.sln Added a VC2010 configuration for Debug build with optimized Noise; made it the default in VC2008 2012-01-27 14:23:14 +00:00
MCServer.vcxproj ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) 2012-03-05 16:41:57 +00:00
MCServer.vcxproj.filters ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) 2012-03-05 16:41:57 +00:00
MCServer.vcxproj.user Can now receive POST data in WebPlugins! 2012-01-31 00:38:18 +00:00
resource.h
squirrel_3_0_1_stable.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
squirrel_3_0_1_stable.vcxproj.filters
squirrel_3_0_1_stable.vcxproj.user
tolua++-1.0.93.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
tolua++-1.0.93.vcxproj.filters
tolua++-1.0.93.vcxproj.user
WebServer.vcxproj VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
WebServer.vcxproj.filters VC2008 / VC2010: Enabled precompiled header through Globals.h; the header included in every module in the project. Compilation optimization. 2012-01-29 19:28:19 +00:00
WebServer.vcxproj.user
ZLib.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
ZLib.vcxproj.filters Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
ZLib.vcxproj.user