648 lines
17 KiB
C++
648 lines
17 KiB
C++
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// ChunkDef.h
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// Interfaces to helper types for chunk definitions. Most modules want to include this instead of cChunk.h
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#pragma once
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#include "BiomeDef.h"
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// Used to smoothly convert to new axis ordering. One will be removed when deemed stable.
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#define AXIS_ORDER_YZX 1 // Original (1.1-)
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#define AXIS_ORDER_XZY 2 // New (1.2+)
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#define AXIS_ORDER AXIS_ORDER_XZY
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// fwd
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class cBlockEntity;
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class cEntity;
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class cClientHandle;
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class cBlockEntity;
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class cChunkCoords;
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using OwnedEntity = std::unique_ptr<cEntity>;
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using cEntityList = std::vector<OwnedEntity>;
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// tolua_begin
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/** The datatype used by blockdata */
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typedef unsigned char BLOCKTYPE;
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/** The datatype used by nibbledata (meta, light, skylight) */
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typedef unsigned char NIBBLETYPE;
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/** The type used by the heightmap */
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typedef unsigned char HEIGHTTYPE;
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// tolua_end
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class cChunkCoords
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{
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public:
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int m_ChunkX;
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int m_ChunkZ;
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cChunkCoords(int a_ChunkX, int a_ChunkZ) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ) {}
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bool operator == (const cChunkCoords & a_Other) const
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{
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return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ));
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}
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bool operator != (const cChunkCoords & a_Other) const
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{
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return !(operator == (a_Other));
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}
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/** Simple comparison, to support ordering. */
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bool operator < (const cChunkCoords & a_Other) const
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{
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if (a_Other.m_ChunkX == m_ChunkX)
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{
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return (m_ChunkZ < a_Other.m_ChunkZ);
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}
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else
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{
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return (m_ChunkX < a_Other.m_ChunkX);
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}
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}
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/** Returns a string that describes the chunk coords, suitable for logging. */
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AString ToString() const
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{
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return Printf("[%d, %d]", m_ChunkX, m_ChunkZ);
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}
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} ;
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/** Non-owning view of a chunk's client handles. */
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class cChunkClientHandles
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{
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public:
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using const_iterator = std::vector<cClientHandle *>::const_iterator;
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using iterator = const_iterator;
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explicit cChunkClientHandles(const std::vector<cClientHandle *> & a_Container):
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m_Begin(a_Container.cbegin()),
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m_End(a_Container.cend())
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{
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}
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const_iterator begin() const { return m_Begin; }
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const_iterator cbegin() const { return m_Begin; }
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const_iterator end() const { return m_End; }
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const_iterator cend() const { return m_End; }
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private:
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const_iterator m_Begin, m_End;
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};
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/** Constants used throughout the code, useful typedefs and utility functions */
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class cChunkDef
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{
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public:
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// Chunk dimensions:
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static const int Width = 16;
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static const int Height = 256;
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static const int NumBlocks = Width * Height * Width;
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/** If the data is collected into a single buffer, how large it needs to be: */
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static const int BlockDataSize = cChunkDef::NumBlocks * 2 + (cChunkDef::NumBlocks / 2); // 2.5 * numblocks
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/** The type used for any heightmap operations and storage; idx = x + Width * z; Height points to the highest non-air block in the column */
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typedef HEIGHTTYPE HeightMap[Width * Width];
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/** The type used for any biomemap operations and storage inside Cuberite,
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using Cuberite biomes (need not correspond to client representation!)
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idx = x + Width * z */
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typedef EMCSBiome BiomeMap[Width * Width];
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/** The type used for block type operations and storage, AXIS_ORDER ordering */
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typedef BLOCKTYPE BlockTypes[NumBlocks];
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/** The type used for block data in nibble format, AXIS_ORDER ordering */
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typedef NIBBLETYPE BlockNibbles[NumBlocks / 2];
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/** The storage wrapper used for compressed blockdata residing in RAMz */
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typedef std::vector<BLOCKTYPE> COMPRESSED_BLOCKTYPE;
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/** The storage wrapper used for compressed nibbledata residing in RAMz */
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typedef std::vector<NIBBLETYPE> COMPRESSED_NIBBLETYPE;
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/** Converts absolute block coords into relative (chunk + block) coords: */
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inline static void AbsoluteToRelative(/* in-out */ int & a_X, int & a_Y, int & a_Z, /* out */ int & a_ChunkX, int & a_ChunkZ)
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{
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UNUSED(a_Y);
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BlockToChunk(a_X, a_Z, a_ChunkX, a_ChunkZ);
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a_X = a_X - a_ChunkX * Width;
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a_Z = a_Z - a_ChunkZ * Width;
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}
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/** Converts the specified absolute position into a relative position within its chunk.
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Use BlockToChunk to query the chunk coords. */
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inline static Vector3i AbsoluteToRelative(Vector3i a_BlockPosition)
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{
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cChunkCoords chunkPos = BlockToChunk(a_BlockPosition);
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return AbsoluteToRelative(a_BlockPosition, chunkPos);
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}
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/** Converts the absolute coords into coords relative to the specified chunk. */
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inline static Vector3i AbsoluteToRelative(Vector3i a_BlockPosition, cChunkCoords a_ChunkPos)
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{
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return { a_BlockPosition.x - a_ChunkPos.m_ChunkX * Width, a_BlockPosition.y, a_BlockPosition.z - a_ChunkPos.m_ChunkZ * Width };
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}
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/** Converts relative block coordinates into absolute coordinates with a known chunk location */
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inline static Vector3i RelativeToAbsolute(Vector3i a_RelBlockPosition, cChunkCoords a_ChunkCoords)
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{
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return Vector3i(
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a_RelBlockPosition.x + a_ChunkCoords.m_ChunkX * Width,
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a_RelBlockPosition.y,
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a_RelBlockPosition.z + a_ChunkCoords.m_ChunkZ * Width
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);
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}
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/** Validates a height-coordinate. Returns false if height-coordiante is out of height bounds */
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inline static bool IsValidHeight(int a_Height)
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{
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return ((a_Height >= 0) && (a_Height < Height));
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}
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/** Validates a width-coordinate. Returns false if width-coordiante is out of width bounds */
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inline static bool IsValidWidth(int a_Width)
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{
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return ((a_Width >= 0) && (a_Width < Width));
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}
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/** Validates a chunk relative coordinate. Returns false if the coordiante is out of bounds for a chunk. */
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inline static bool IsValidRelPos(Vector3i a_RelPos)
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{
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return (
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IsValidWidth(a_RelPos.x) &&
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IsValidHeight(a_RelPos.y) &&
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IsValidWidth(a_RelPos.z)
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);
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}
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/** Converts absolute block coords to chunk coords: */
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inline static void BlockToChunk(int a_X, int a_Z, int & a_ChunkX, int & a_ChunkZ)
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{
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// This version is deprecated in favor of the vector version
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// If you're developing new code, use the other version.
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const auto ChunkCoords = BlockToChunk({ a_X, 0, a_Z });
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a_ChunkX = ChunkCoords.m_ChunkX;
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a_ChunkZ = ChunkCoords.m_ChunkZ;
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}
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/** The Y coordinate of a_Pos is ignored */
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inline static cChunkCoords BlockToChunk(const Vector3i a_Position)
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{
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return { FAST_FLOOR_DIV(a_Position.x, Width), FAST_FLOOR_DIV(a_Position.z, Width) };
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}
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inline static int MakeIndex(int x, int y, int z)
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{
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if (
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(x < Width) && (x > -1) &&
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(y < Height) && (y > -1) &&
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(z < Width) && (z > -1)
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)
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{
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return MakeIndexNoCheck(x, y, z);
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}
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FLOGERROR("cChunkDef::MakeIndex(): coords out of range: {0}; returning fake index 0", Vector3i{x, y, z});
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ASSERT(!"cChunkDef::MakeIndex(): coords out of chunk range!");
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return 0;
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}
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inline static int MakeIndexNoCheck(int x, int y, int z)
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{
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#if AXIS_ORDER == AXIS_ORDER_XZY
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// For some reason, NOT using the Horner schema is faster. Weird.
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return x + (z * cChunkDef::Width) + (y * cChunkDef::Width * cChunkDef::Width); // 1.2 uses XZY
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#elif AXIS_ORDER == AXIS_ORDER_YZX
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return y + (z * cChunkDef::Width) + (x * cChunkDef::Height * cChunkDef::Width); // 1.1 uses YZX
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#endif
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}
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inline static int MakeIndexNoCheck(Vector3i a_RelPos)
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{
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return MakeIndexNoCheck(a_RelPos.x, a_RelPos.y, a_RelPos.z);
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}
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inline static Vector3i IndexToCoordinate(size_t index)
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{
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#if AXIS_ORDER == AXIS_ORDER_XZY
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return Vector3i( // 1.2
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static_cast<int>(index % cChunkDef::Width), // X
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static_cast<int>(index / (cChunkDef::Width * cChunkDef::Width)), // Y
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static_cast<int>((index / cChunkDef::Width) % cChunkDef::Width) // Z
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);
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#elif AXIS_ORDER == AXIS_ORDER_YZX
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return Vector3i( // 1.1
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static_cast<int>(index / (cChunkDef::Height * cChunkDef::Width)), // X
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static_cast<int>(index % cChunkDef::Height), // Y
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static_cast<int>((index / cChunkDef::Height) % cChunkDef::Width) // Z
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);
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#endif
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}
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inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z, BLOCKTYPE a_Type)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Y >= 0) && (a_Y < Height));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)] = a_Type;
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}
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inline static void SetBlock(BLOCKTYPE * a_BlockTypes, int a_Index, BLOCKTYPE a_Type)
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{
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ASSERT((a_Index >= 0) && (a_Index <= NumBlocks));
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a_BlockTypes[a_Index] = a_Type;
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}
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inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, Vector3i a_RelPos)
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{
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ASSERT(IsValidRelPos(a_RelPos));
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return a_BlockTypes[MakeIndexNoCheck(a_RelPos)];
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}
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inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_X, int a_Y, int a_Z)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Y >= 0) && (a_Y < Height));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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return a_BlockTypes[MakeIndexNoCheck(a_X, a_Y, a_Z)];
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}
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inline static BLOCKTYPE GetBlock(const BLOCKTYPE * a_BlockTypes, int a_Idx)
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{
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ASSERT((a_Idx >= 0) && (a_Idx < NumBlocks));
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return a_BlockTypes[a_Idx];
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}
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inline static HEIGHTTYPE GetHeight(const HeightMap & a_HeightMap, int a_X, int a_Z)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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return a_HeightMap[a_X + Width * a_Z];
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}
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inline static void SetHeight(HeightMap & a_HeightMap, int a_X, int a_Z, HEIGHTTYPE a_Height)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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a_HeightMap[a_X + Width * a_Z] = a_Height;
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}
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inline static EMCSBiome GetBiome(const BiomeMap & a_BiomeMap, int a_X, int a_Z)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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return a_BiomeMap[a_X + Width * a_Z];
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}
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inline static void SetBiome(BiomeMap & a_BiomeMap, int a_X, int a_Z, EMCSBiome a_Biome)
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{
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ASSERT((a_X >= 0) && (a_X < Width));
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ASSERT((a_Z >= 0) && (a_Z < Width));
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a_BiomeMap[a_X + Width * a_Z] = a_Biome;
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}
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static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, bool a_IsSkyLightNibble = false)
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{
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if ((a_BlockIdx > -1) && (a_BlockIdx < NumBlocks))
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{
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if (static_cast<size_t>(a_BlockIdx / 2) >= a_Buffer.size())
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{
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return (a_IsSkyLightNibble ? 0xff : 0);
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}
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return (a_Buffer[static_cast<size_t>(a_BlockIdx / 2)] >> ((a_BlockIdx & 1) * 4)) & 0x0f;
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}
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ASSERT(!"cChunkDef::GetNibble(): index out of chunk range!");
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return 0;
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}
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static NIBBLETYPE GetNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, bool a_IsSkyLightNibble = false)
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{
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if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
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{
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size_t Index = static_cast<size_t>(MakeIndexNoCheck(x, y, z));
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if ((Index / 2) >= a_Buffer.size())
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{
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return (a_IsSkyLightNibble ? 0xff : 0);
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}
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return ExpandNibble(a_Buffer, Index);
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}
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ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
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return 0;
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}
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static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, Vector3i a_RelPos)
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{
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if (IsValidRelPos(a_RelPos))
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{
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auto Index = MakeIndexNoCheck(a_RelPos);
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return (a_Buffer[static_cast<size_t>(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
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}
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ASSERT(!"Coords out of chunk range!");
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return 0;
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}
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static NIBBLETYPE GetNibble(const NIBBLETYPE * a_Buffer, int x, int y, int z)
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{
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if ((x < Width) && (x > -1) && (y < Height) && (y > -1) && (z < Width) && (z > -1))
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{
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int Index = MakeIndexNoCheck(x, y, z);
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return (a_Buffer[static_cast<size_t>(Index / 2)] >> ((Index & 1) * 4)) & 0x0f;
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}
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ASSERT(!"cChunkDef::GetNibble(): coords out of chunk range!");
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return 0;
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}
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static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int a_BlockIdx, NIBBLETYPE a_Nibble)
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{
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if ((a_BlockIdx < 0) || (a_BlockIdx >= NumBlocks))
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{
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ASSERT(!"cChunkDef::SetNibble(): index out of range!");
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return;
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}
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if (static_cast<size_t>(a_BlockIdx / 2) >= a_Buffer.size())
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{
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a_Buffer.resize(static_cast<size_t>((a_BlockIdx / 2) + 1));
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}
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a_Buffer[static_cast<size_t>(a_BlockIdx / 2)] = PackNibble(a_Buffer, static_cast<size_t>(a_BlockIdx), a_Nibble);
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}
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static void SetNibble(COMPRESSED_NIBBLETYPE & a_Buffer, int x, int y, int z, NIBBLETYPE a_Nibble)
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{
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if (
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(x >= Width) || (x < 0) ||
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(y >= Height) || (y < 0) ||
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(z >= Width) || (z < 0)
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)
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{
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ASSERT(!"cChunkDef::SetNibble(): index out of range!");
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return;
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}
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size_t Index = static_cast<size_t>(MakeIndexNoCheck(x, y, z));
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if ((Index / 2) >= a_Buffer.size())
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{
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a_Buffer.resize(((Index / 2) + 1));
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}
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a_Buffer[(Index / 2)] = PackNibble(a_Buffer, Index, a_Nibble);
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}
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private:
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inline static NIBBLETYPE PackNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index, NIBBLETYPE a_Nibble)
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{
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return static_cast<NIBBLETYPE>(
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(a_Buffer[a_Index / 2] & (0xf0 >> ((a_Index & 1) * 4))) | // The untouched nibble
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((a_Nibble & 0x0f) << ((a_Index & 1) * 4)) // The nibble being set
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);
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}
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inline static NIBBLETYPE ExpandNibble(const COMPRESSED_NIBBLETYPE & a_Buffer, size_t a_Index)
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{
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return (a_Buffer[a_Index / 2] >> ((a_Index & 1) * 4)) & 0x0f;
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}
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} ;
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/** Interface class used for comparing clients of two chunks.
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Used primarily for entity moving while both chunks are locked. */
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class cClientDiffCallback
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{
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public:
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virtual ~cClientDiffCallback() {}
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/** Called for clients that are in Chunk1 and not in Chunk2, */
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virtual void Removed(cClientHandle * a_Client) = 0;
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/** Called for clients that are in Chunk2 and not in Chunk1. */
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virtual void Added(cClientHandle * a_Client) = 0;
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} ;
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struct sSetBlock
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{
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int m_RelX, m_RelY, m_RelZ;
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int m_ChunkX, m_ChunkZ;
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BLOCKTYPE m_BlockType;
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NIBBLETYPE m_BlockMeta;
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sSetBlock(int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta):
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m_RelX(a_BlockX),
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m_RelY(a_BlockY),
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m_RelZ(a_BlockZ),
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m_BlockType(a_BlockType),
|
|
m_BlockMeta(a_BlockMeta)
|
|
{
|
|
cChunkDef::AbsoluteToRelative(m_RelX, m_RelY, m_RelZ, m_ChunkX, m_ChunkZ);
|
|
}
|
|
|
|
sSetBlock(Vector3i a_BlockPos, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
|
|
sSetBlock(a_BlockPos.x, a_BlockPos.y, a_BlockPos.z, a_BlockType, a_BlockMeta)
|
|
{
|
|
}
|
|
|
|
sSetBlock(int a_ChunkX, int a_ChunkZ, int a_RelX, int a_RelY, int a_RelZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) :
|
|
m_RelX(a_RelX), m_RelY(a_RelY), m_RelZ(a_RelZ),
|
|
m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ),
|
|
m_BlockType(a_BlockType),
|
|
m_BlockMeta(a_BlockMeta)
|
|
{
|
|
ASSERT((a_RelX >= 0) && (a_RelX < cChunkDef::Width));
|
|
ASSERT((a_RelZ >= 0) && (a_RelZ < cChunkDef::Width));
|
|
}
|
|
|
|
/** Returns the absolute X coord of the stored block. */
|
|
int GetX(void) const { return m_RelX + cChunkDef::Width * m_ChunkX; }
|
|
|
|
/** Returns the absolute Y coord of the stored block.
|
|
Is the same as relative Y coords, because there's no Y relativization. */
|
|
int GetY(void) const { return m_RelY; }
|
|
|
|
/** Returns the absolute Z coord of the stored block. */
|
|
int GetZ(void) const { return m_RelZ + cChunkDef::Width * m_ChunkZ; }
|
|
|
|
/** Returns the absolute coords of the stored block. */
|
|
Vector3i GetAbsolutePos() const
|
|
{
|
|
return Vector3i(GetX(), GetY(), GetZ());
|
|
}
|
|
|
|
/** Returns the relative position of the stored block within its chunk. */
|
|
Vector3i GetRelativePos() const
|
|
{
|
|
return Vector3i(m_RelX, m_RelY, m_RelZ);
|
|
}
|
|
};
|
|
|
|
typedef std::list<sSetBlock> sSetBlockList;
|
|
typedef std::vector<sSetBlock> sSetBlockVector;
|
|
|
|
typedef std::list<cChunkCoords> cChunkCoordsList;
|
|
typedef std::vector<cChunkCoords> cChunkCoordsVector;
|
|
|
|
|
|
|
|
|
|
|
|
/** A simple hash function for chunk coords, we assume that chunk coords won't use more than 16 bits, so the hash is almost an identity.
|
|
Used for std::unordered_map<cChunkCoords, ...> */
|
|
class cChunkCoordsHash
|
|
{
|
|
public:
|
|
size_t operator () (const cChunkCoords & a_Coords) const
|
|
{
|
|
return (static_cast<size_t>(a_Coords.m_ChunkX) << 16) ^ static_cast<size_t>(a_Coords.m_ChunkZ);
|
|
}
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
class cChunkCoordsWithBool
|
|
{
|
|
public:
|
|
int m_ChunkX;
|
|
int m_ChunkZ;
|
|
bool m_ForceGenerate;
|
|
|
|
cChunkCoordsWithBool(int a_ChunkX, int a_ChunkZ, bool a_ForceGenerate) : m_ChunkX(a_ChunkX), m_ChunkZ(a_ChunkZ), m_ForceGenerate(a_ForceGenerate){}
|
|
|
|
bool operator == (const cChunkCoordsWithBool & a_Other) const
|
|
{
|
|
return ((m_ChunkX == a_Other.m_ChunkX) && (m_ChunkZ == a_Other.m_ChunkZ) && (m_ForceGenerate == a_Other.m_ForceGenerate));
|
|
}
|
|
};
|
|
|
|
typedef std::list<cChunkCoordsWithBool> cChunkCoordsWithBoolList;
|
|
|
|
|
|
|
|
|
|
|
|
/** Interface class used as a callback for operations that involve chunk coords */
|
|
class cChunkCoordCallback
|
|
{
|
|
public:
|
|
|
|
virtual ~cChunkCoordCallback() {}
|
|
|
|
/** Called with the chunk's coords, and an optional operation status flag for operations that support it. */
|
|
virtual void Call(cChunkCoords a_Coords, bool a_IsSuccess) = 0;
|
|
} ;
|
|
|
|
|
|
|
|
|
|
|
|
/** Generic template that can store any kind of data together with a triplet of 3 coords */
|
|
template <typename X> class cCoordWithData
|
|
{
|
|
public:
|
|
int x;
|
|
int y;
|
|
int z;
|
|
X Data;
|
|
|
|
cCoordWithData(int a_X, int a_Y, int a_Z) :
|
|
x(a_X), y(a_Y), z(a_Z), Data()
|
|
{
|
|
}
|
|
|
|
cCoordWithData(int a_X, int a_Y, int a_Z, const X & a_Data) :
|
|
x(a_X), y(a_Y), z(a_Z), Data(a_Data)
|
|
{
|
|
}
|
|
} ;
|
|
|
|
typedef cCoordWithData<int> cCoordWithInt;
|
|
typedef cCoordWithData<BLOCKTYPE> cCoordWithBlock;
|
|
|
|
typedef std::list<cCoordWithInt> cCoordWithIntList;
|
|
typedef std::vector<cCoordWithInt> cCoordWithIntVector;
|