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cuberite-2a/source/Blocks/BlockVine.h
madmaxoft@gmail.com b65a22fc1f Fixed boolean comparison.
Don't compare booleans to false / true, use them directly.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1048 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-16 16:03:56 +00:00

91 lines
2.2 KiB
C++

#pragma once
#include "BlockHandler.h"
#include "../Vine.h"
class cBlockVineHandler :
public cBlockHandler
{
public:
cBlockVineHandler(BLOCKTYPE a_BlockType)
: cBlockHandler(a_BlockType)
{
}
virtual void PlaceBlock(cWorld * a_World, cPlayer * a_Player, NIBBLETYPE a_BlockMeta, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, m_BlockType, cVine::DirectionToMetaData(a_Dir));
OnPlacedByPlayer(a_World, a_Player, a_BlockX, a_BlockY, a_BlockZ, a_Dir);
}
virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir) override
{
if (
(a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ ) == E_BLOCK_VINES) &&
(cVine::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY + 1, a_BlockZ )) == a_Dir)
)
{
return true;
}
BLOCKTYPE TopBlock = a_World->GetBlock( a_BlockX, a_BlockY + 1, a_BlockZ);
if (g_BlockIsSolid[TopBlock] || (TopBlock == E_BLOCK_LEAVES))
{
AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true );
BLOCKTYPE BaseBlock = a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ);
if (!g_BlockIsSolid[BaseBlock] && (BaseBlock != E_BLOCK_LEAVES))
{
AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, false );
a_World->SetBlock( a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_VINES, 0);
}
return true;
}
AddDirection( a_BlockX, a_BlockY, a_BlockZ, a_Dir, true );
BLOCKTYPE BaseBlock = a_World->GetBlock( a_BlockX, a_BlockY, a_BlockZ);
return (g_BlockIsSolid[BaseBlock] || (BaseBlock == E_BLOCK_LEAVES));
}
virtual bool CanBeAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override
{
char Dir = cVine::MetaDataToDirection(a_World->GetBlockMeta( a_BlockX, a_BlockY, a_BlockZ));
return CanBePlacedAt(a_World, a_BlockX, a_BlockY, a_BlockZ, Dir);
}
virtual bool DoesIgnoreBuildCollision(void) override
{
return true;
}
virtual bool DoesAllowBlockOnTop(void) override
{
return false;
}
virtual const char * GetStepSound(void) override
{
return "step.grass";
}
bool DoesDropOnUnsuitable(void)
{
return false;
}
} ;