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cuberite-2a/source/packets/cPacket_EntityEquipment.cpp
madmaxoft@gmail.com b7d524423c Rewritten all packets to use buffers instead of direct sockets, for future cSocketThreads compatibility.
Moved data sending from cPacket into cSocket

git-svn-id: http://mc-server.googlecode.com/svn/trunk@240 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-02-07 20:49:52 +00:00

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1016 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "cPacket_EntityEquipment.h"
cPacket_EntityEquipment::cPacket_EntityEquipment( const cPacket_EntityEquipment & a_Copy )
{
m_PacketID = E_ENTITY_EQUIPMENT;
m_UniqueID = a_Copy.m_UniqueID;
m_Slot = a_Copy.m_Slot;
m_ItemID = a_Copy.m_ItemID;
m_Short = 0;
}
int cPacket_EntityEquipment::Parse(const char * a_Data, int a_Size)
{
int TotalBytes = 0;
HANDLE_PACKET_READ(ReadInteger, m_UniqueID, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_Slot, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_ItemID, TotalBytes);
HANDLE_PACKET_READ(ReadShort, m_Short, TotalBytes);
return TotalBytes;
}
void cPacket_EntityEquipment::Serialize(AString & a_Data) const
{
AppendByte (a_Data, m_PacketID);
AppendInteger(a_Data, m_UniqueID);
AppendShort (a_Data, m_Slot);
AppendShort (a_Data, m_ItemID);
AppendShort (a_Data, m_Short);
}