9f77572fb0
-> Manager handles all ticks -> advantage: Much easier to add new simulators, because you only have to register them in the manager - moved sand and gravel simulation to a Simulator-class (cSandSimulator) - Made Squid a little bit more funny and realistic, because it dies now when it´s not in water -Escaping mobs run now faster than normal (They just walked away before :D) git-svn-id: http://mc-server.googlecode.com/svn/trunk@125 0a769ca7-a7f5-676a-18bf-c427514a06d6
49 lines
988 B
C++
49 lines
988 B
C++
#pragma once
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#include "cSimulator.h"
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//TODO This definitly needs a better naming :D but how?
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enum Direction
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{
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X_PLUS,
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X_MINUS,
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Y_PLUS,
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Y_MINUS,
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Z_PLUS,
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Z_MINUS,
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NONE
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};
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class Vector3i;
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class cWorld;
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class cFluidSimulator : public cSimulator
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{
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public:
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cFluidSimulator( cWorld* a_World );
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~cFluidSimulator();
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virtual void Simulate( float a_Dt );
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//Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard)
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Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true);
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virtual inline bool IsAllowedBlock( char a_BlockID ) = 0;
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virtual inline bool IsPassableForFluid( char a_BlockID ) = 0;
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protected:
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virtual void AddBlock( int a_X, int a_Y, int a_Z);
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char GetHighestLevelAround( int a_X, int a_Y, int a_Z );
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float m_Timer;
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class FluidData;
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FluidData* m_Data;
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//Customize
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char m_FluidBlock;
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char m_MaxHeight;
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char m_FlowReduction;
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}; |