4e5ab02a58
+ Improved performance, reduces bottleneck in chunkmap lookup * Stop allocating and throwing away lots of small vectors in Update/GetValidSourcePositions return values - Remove unused GetPowerLevel virtual
104 lines
2.9 KiB
C++
104 lines
2.9 KiB
C++
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#pragma once
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#include "RedstoneHandler.h"
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#include "../../Blocks/BlockButton.h"
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#include "../../Blocks/BlockLever.h"
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class cRedstoneToggleHandler final : public cRedstoneHandler
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{
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public:
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inline static Vector3i GetPositionAttachedTo(Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_LEVER:
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{
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switch (a_Meta & 0x7)
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{
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case 0x0:
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case 0x7: return { a_Position + Vector3i(0, 1, 0) };
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case 0x1: return { a_Position + Vector3i(-1, 0, 0) };
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case 0x2: return { a_Position + Vector3i(1, 0, 0) };
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case 0x3: return { a_Position + Vector3i(0, 0, -1) };
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case 0x4: return { a_Position + Vector3i(0, 0, 1) };
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case 0x5:
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case 0x6: return { a_Position + Vector3i(0, -1, 0) };
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default:
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{
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ASSERT(!"Unhandled lever metadata!");
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return { 0, 0, 0 };
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}
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}
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}
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case E_BLOCK_STONE_BUTTON:
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case E_BLOCK_WOODEN_BUTTON:
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{
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switch (a_Meta & 0x7)
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{
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case 0x0: return { a_Position + Vector3i(0, 1, 0) };
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case 0x1: return { a_Position + Vector3i(-1, 0, 0) };
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case 0x2: return { a_Position + Vector3i(1, 0, 0) };
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case 0x3: return { a_Position + Vector3i(0, 0, -1) };
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case 0x4: return { a_Position + Vector3i(0, 0, 1) };
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case 0x5: return { a_Position + Vector3i(0, -1, 0) };
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default:
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{
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ASSERT(!"Unhandled button metadata!");
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return { 0, 0, 0 };
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}
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}
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}
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default:
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{
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ASSERT(!"Unexpected block passed to button/lever handler");
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return { 0, 0, 0 };
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}
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}
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}
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virtual unsigned char GetPowerDeliveredToPosition(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, Vector3i a_QueryPosition, BLOCKTYPE a_QueryBlockType) const override
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{
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UNUSED(a_QueryBlockType);
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if ((GetPositionAttachedTo(a_Position, a_BlockType, a_Meta) == a_QueryPosition) || cIncrementalRedstoneSimulator::IsMechanism(a_QueryBlockType))
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{
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return GetPowerLevel(a_BlockType, a_Meta);
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}
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return 0;
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}
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static unsigned char GetPowerLevel(BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta)
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{
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switch (a_BlockType)
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{
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case E_BLOCK_LEVER: return cBlockLeverHandler::IsLeverOn(a_Meta) ? 15 : 0;
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case E_BLOCK_STONE_BUTTON:
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case E_BLOCK_WOODEN_BUTTON: return cBlockButtonHandler::IsButtonOn(a_Meta) ? 15 : 0;
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default:
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{
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ASSERT(!"Unexpected block passed to button/lever handler");
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return 0;
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}
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}
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}
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virtual void Update(cChunk & a_Chunk, cChunk & CurrentlyTicking, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, PoweringData a_PoweringData) const override
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{
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// LOGD("Evaluating templatio<> the lever/button (%d %d %d)", a_Position.x, a_Position.y, a_Position.z);
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}
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virtual void ForValidSourcePositions(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_BlockType, NIBBLETYPE a_Meta, SourceCallback Callback) const override
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{
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UNUSED(a_Chunk);
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UNUSED(a_Position);
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UNUSED(a_BlockType);
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UNUSED(a_Meta);
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UNUSED(Callback);
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}
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};
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