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cuberite-2a/src/Entities/Pawn.h
2016-02-03 22:50:17 +02:00

88 lines
2.2 KiB
C++

#pragma once
#include "Entity.h"
#include "EntityEffect.h"
// fwd cMonster
class cMonster;
// tolua_begin
class cPawn :
public cEntity
{
// tolua_end
typedef cEntity super;
public:
CLASS_PROTODEF(cPawn)
cPawn(eEntityType a_EntityType, double a_Width, double a_Height);
~cPawn();
virtual void Destroyed() override;
virtual void Tick(std::chrono::milliseconds a_Dt, cChunk & a_Chunk) override;
virtual void KilledBy(TakeDamageInfo & a_TDI) override;
virtual bool IsFireproof(void) const override;
virtual void HandleAir(void) override;
virtual void HandleFalling(void);
/** Tells all pawns which are targeting us to stop targeting us. */
void StopEveryoneFromTargetingMe();
// tolua_begin
/** Applies an entity effect
Checks with plugins if they allow the addition.
@param a_EffectType The entity effect to apply
@param a_EffectDurationTicks The duration of the effect
@param a_EffectIntensity The level of the effect (0 = Potion I, 1 = Potion II, etc)
@param a_DistanceModifier The scalar multiplied to the potion duration, only applies to splash potions)
*/
void AddEntityEffect(cEntityEffect::eType a_EffectType, int a_EffectDurationTicks, short a_EffectIntensity, double a_DistanceModifier = 1);
/** Removes a currently applied entity effect
@param a_EffectType The entity effect to remove
*/
void RemoveEntityEffect(cEntityEffect::eType a_EffectType);
/** Returns true, if the entity effect is currently applied
@param a_EffectType The entity effect to check
*/
bool HasEntityEffect(cEntityEffect::eType a_EffectType) const;
/** Removes all currently applied entity effects (used when drinking milk) */
void ClearEntityEffects(void);
// tolua_end
/** remove the monster from the list of monsters targeting this pawn. */
void NoLongerTargetingMe(cMonster * a_Monster);
/** Add the monster to the list of monsters targeting this pawn. (Does not check if already in list!) */
void TargetingMe(cMonster * a_Monster);
protected:
typedef std::map<cEntityEffect::eType, cEntityEffect *> tEffectMap;
tEffectMap m_EntityEffects;
double m_LastGroundHeight;
bool m_bTouchGround;
private:
/** A list of all monsters that are targeting this pawn. */
std::vector<cMonster*> m_TargetingMe;
} ; // tolua_export