487f9a2aa9
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
79 lines
1.3 KiB
C++
79 lines
1.3 KiB
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockPressurePlateHandler :
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public cClearMetaOnDrop<cBlockHandler>
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{
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using Super = cClearMetaOnDrop<cBlockHandler>;
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public:
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cBlockPressurePlateHandler(BLOCKTYPE a_BlockType):
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Super(a_BlockType)
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{
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override
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{
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if (a_RelPos.y <= 1)
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{
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return false;
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}
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// TODO: check if the block is upside-down slab or upside-down stairs
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auto Block = a_Chunk.GetBlock(a_RelPos.addedY(-1));
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switch (Block)
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{
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case E_BLOCK_ACACIA_FENCE:
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case E_BLOCK_BIRCH_FENCE:
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case E_BLOCK_DARK_OAK_FENCE:
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case E_BLOCK_FENCE:
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case E_BLOCK_HOPPER:
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case E_BLOCK_JUNGLE_FENCE:
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case E_BLOCK_NETHER_BRICK_FENCE:
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case E_BLOCK_SPRUCE_FENCE:
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{
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return true;
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}
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default:
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{
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return (!cBlockInfo::IsTransparent(Block));
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}
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}
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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switch (m_BlockType)
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{
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case E_BLOCK_STONE_PRESSURE_PLATE: return 11;
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case E_BLOCK_WOODEN_PRESSURE_PLATE: return 13;
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case E_BLOCK_HEAVY_WEIGHTED_PRESSURE_PLATE: return 6;
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case E_BLOCK_LIGHT_WEIGHTED_PRESSURE_PLATE: return 30;
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default:
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{
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ASSERT(!"Unhandled blocktype in pressure plate handler!");
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return 0;
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}
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}
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}
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} ;
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