93 lines
1.4 KiB
C++
93 lines
1.4 KiB
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "SimulatorManager.h"
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#include "../World.h"
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cSimulatorManager::cSimulatorManager(cWorld & a_World) :
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m_World(a_World),
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m_Ticks(0)
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{
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}
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cSimulatorManager::~cSimulatorManager()
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{
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}
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void cSimulatorManager::Simulate(float a_Dt)
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{
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m_Ticks++;
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
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{
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if ((m_Ticks % itr->second) == 0)
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{
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itr->first->Simulate(a_Dt);
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}
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}
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}
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void cSimulatorManager::SimulateChunk(std::chrono::milliseconds a_Dt, int a_ChunkX, int a_ChunkZ, cChunk * a_Chunk)
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{
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// m_Ticks has already been increased in Simulate()
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
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{
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if ((m_Ticks % itr->second) == 0)
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{
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itr->first->SimulateChunk(a_Dt, a_ChunkX, a_ChunkZ, a_Chunk);
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}
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}
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}
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void cSimulatorManager::WakeUp(Vector3i a_Block, cChunk * a_Chunk)
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{
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
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{
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itr->first->WakeUp(a_Block, a_Chunk);
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}
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}
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void cSimulatorManager::WakeUpArea(const cCuboid & a_Area)
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{
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for (cSimulators::iterator itr = m_Simulators.begin(); itr != m_Simulators.end(); ++itr)
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{
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itr->first->WakeUpArea(a_Area);
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}
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}
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void cSimulatorManager::RegisterSimulator(cSimulator * a_Simulator, int a_Rate)
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{
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m_Simulators.push_back(std::make_pair(a_Simulator, a_Rate));
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}
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