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cuberite-2a/tests/Generating/CMakeLists.txt
Mattes D 01b8ed5295
Pulled the BlockID and BlockInfo headers from Globals.h. (#4591)
The BlockID.h file was removed from Globals.h and renamed to BlockType.h (main change)
The BlockInfo.h file was removed from Globals.h (main change)
The ENUM_BLOCK_ID and ENUM_ITEM_ID enum names were replaced with ENUM_BLOCK_TYPE and ENUM_ITEM_TYPE (cosmetics)
The various enums, such as eDimension, eDamageType and eExplosionSource were moved from BlockType.h to Defines.h, together with the helper functions for converting between them and strings (StringToDimension et al.) (minor)
Many inline functions were moved from headers to their respective cpp files, so that BlockType.h could be included only into the cpp file, rather than the header.
That broke our tests a bit, since they pick bits and pieces out of the main code and provide stubs for the rest; they had to be re-stubbed and re-verified.
eMonsterType values are no longer tied to E_ITEM_SPAWN_EGG_META_* values
2020-04-03 08:57:01 +02:00

246 lines
7.7 KiB
CMake

cmake_minimum_required(VERSION 3.0.2)
enable_testing()
include_directories(${CMAKE_SOURCE_DIR}/src/)
include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/)
include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/lib/mbedtls/include)
include_directories(${CMAKE_CURRENT_SOURCE_DIR})
add_definitions(-DTEST_GLOBALS=1)
set (SHARED_SRCS
${CMAKE_SOURCE_DIR}/src/BiomeDef.cpp
${CMAKE_SOURCE_DIR}/src/BlockArea.cpp
${CMAKE_SOURCE_DIR}/src/BlockInfo.cpp
${CMAKE_SOURCE_DIR}/src/BlockType.cpp
${CMAKE_SOURCE_DIR}/src/Cuboid.cpp
${CMAKE_SOURCE_DIR}/src/ChunkData.cpp
${CMAKE_SOURCE_DIR}/src/Defines.cpp
${CMAKE_SOURCE_DIR}/src/Enchantments.cpp
${CMAKE_SOURCE_DIR}/src/FastRandom.cpp
${CMAKE_SOURCE_DIR}/src/IniFile.cpp
${CMAKE_SOURCE_DIR}/src/ProbabDistrib.cpp
${CMAKE_SOURCE_DIR}/src/StringCompression.cpp
${CMAKE_SOURCE_DIR}/src/StringUtils.cpp
${CMAKE_SOURCE_DIR}/src/VoronoiMap.cpp
${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.cpp # Needed for PrefabPiecePool loading
${CMAKE_SOURCE_DIR}/src/Noise/Noise.cpp
${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.cpp # Needed for LuaState
${CMAKE_SOURCE_DIR}/src/OSSupport/File.cpp
${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.cpp
${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.cpp
${CMAKE_SOURCE_DIR}/src/OSSupport/WinStackWalker.cpp
${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.cpp
${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.cpp
)
set (GENERATING_SRCS
${CMAKE_SOURCE_DIR}/src/Generating/BioGen.cpp
${CMAKE_SOURCE_DIR}/src/Generating/Caves.cpp
${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.cpp
${CMAKE_SOURCE_DIR}/src/Generating/ChunkGenerator.cpp
${CMAKE_SOURCE_DIR}/src/Generating/CompoGen.cpp
${CMAKE_SOURCE_DIR}/src/Generating/CompoGenBiomal.cpp
${CMAKE_SOURCE_DIR}/src/Generating/ComposableGenerator.cpp
${CMAKE_SOURCE_DIR}/src/Generating/DistortedHeightmap.cpp
${CMAKE_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.cpp
${CMAKE_SOURCE_DIR}/src/Generating/EndGen.cpp
${CMAKE_SOURCE_DIR}/src/Generating/FinishGen.cpp
${CMAKE_SOURCE_DIR}/src/Generating/GridStructGen.cpp
${CMAKE_SOURCE_DIR}/src/Generating/HeiGen.cpp
${CMAKE_SOURCE_DIR}/src/Generating/MineShafts.cpp
${CMAKE_SOURCE_DIR}/src/Generating/Noise3DGenerator.cpp
${CMAKE_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.cpp
${CMAKE_SOURCE_DIR}/src/Generating/PiecePool.cpp
${CMAKE_SOURCE_DIR}/src/Generating/PieceStructuresGen.cpp
${CMAKE_SOURCE_DIR}/src/Generating/Prefab.cpp
${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.cpp
${CMAKE_SOURCE_DIR}/src/Generating/PrefabStructure.cpp
${CMAKE_SOURCE_DIR}/src/Generating/Ravines.cpp
${CMAKE_SOURCE_DIR}/src/Generating/RoughRavines.cpp
${CMAKE_SOURCE_DIR}/src/Generating/StructGen.cpp
${CMAKE_SOURCE_DIR}/src/Generating/Trees.cpp
${CMAKE_SOURCE_DIR}/src/Generating/TwoHeights.cpp
${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.cpp
${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.cpp
${CMAKE_SOURCE_DIR}/src/Generating/VillageGen.cpp
)
set (SHARED_HDRS
${CMAKE_SOURCE_DIR}/src/BiomeDef.h
${CMAKE_SOURCE_DIR}/src/BlockArea.h
${CMAKE_SOURCE_DIR}/src/BlockInfo.h
${CMAKE_SOURCE_DIR}/src/BlockType.h
${CMAKE_SOURCE_DIR}/src/Cuboid.h
${CMAKE_SOURCE_DIR}/src/ChunkData.h
${CMAKE_SOURCE_DIR}/src/ChunkDef.h
${CMAKE_SOURCE_DIR}/src/Defines.h
${CMAKE_SOURCE_DIR}/src/Enchantments.h
${CMAKE_SOURCE_DIR}/src/FastRandom.h
${CMAKE_SOURCE_DIR}/src/Globals.h
${CMAKE_SOURCE_DIR}/src/IniFile.h
${CMAKE_SOURCE_DIR}/src/ProbabDistrib.h
${CMAKE_SOURCE_DIR}/src/StringCompression.h
${CMAKE_SOURCE_DIR}/src/StringUtils.h
${CMAKE_SOURCE_DIR}/src/VoronoiMap.h
${CMAKE_SOURCE_DIR}/src/Bindings/LuaState.h
${CMAKE_SOURCE_DIR}/src/Noise/Noise.h
${CMAKE_SOURCE_DIR}/src/OSSupport/CriticalSection.h
${CMAKE_SOURCE_DIR}/src/OSSupport/Event.h
${CMAKE_SOURCE_DIR}/src/OSSupport/File.h
${CMAKE_SOURCE_DIR}/src/OSSupport/GZipFile.h
${CMAKE_SOURCE_DIR}/src/OSSupport/StackTrace.h
${CMAKE_SOURCE_DIR}/src/OSSupport/WinStackWalker.h
${CMAKE_SOURCE_DIR}/src/WorldStorage/FastNBT.h
${CMAKE_SOURCE_DIR}/src/WorldStorage/SchematicFileSerializer.h
)
set (GENERATING_HDRS
${CMAKE_SOURCE_DIR}/src/Generating/BioGen.h
${CMAKE_SOURCE_DIR}/src/Generating/Caves.h
${CMAKE_SOURCE_DIR}/src/Generating/ChunkDesc.h
${CMAKE_SOURCE_DIR}/src/Generating/ChunkGenerator.h
${CMAKE_SOURCE_DIR}/src/Generating/CompoGen.h
${CMAKE_SOURCE_DIR}/src/Generating/CompoGenBiomal.h
${CMAKE_SOURCE_DIR}/src/Generating/ComposableGenerator.h
${CMAKE_SOURCE_DIR}/src/Generating/CompositedHeiGen.h
${CMAKE_SOURCE_DIR}/src/Generating/DistortedHeightmap.h
${CMAKE_SOURCE_DIR}/src/Generating/DungeonRoomsFinisher.h
${CMAKE_SOURCE_DIR}/src/Generating/EndGen.h
${CMAKE_SOURCE_DIR}/src/Generating/FinishGen.h
${CMAKE_SOURCE_DIR}/src/Generating/GridStructGen.h
${CMAKE_SOURCE_DIR}/src/Generating/HeiGen.h
${CMAKE_SOURCE_DIR}/src/Generating/IntGen.h
${CMAKE_SOURCE_DIR}/src/Generating/MineShafts.h
${CMAKE_SOURCE_DIR}/src/Generating/Noise3DGenerator.h
${CMAKE_SOURCE_DIR}/src/Generating/PieceGeneratorBFSTree.h
${CMAKE_SOURCE_DIR}/src/Generating/PiecePool.h
${CMAKE_SOURCE_DIR}/src/Generating/PieceStructuresGen.h
${CMAKE_SOURCE_DIR}/src/Generating/Prefab.h
${CMAKE_SOURCE_DIR}/src/Generating/PrefabPiecePool.h
${CMAKE_SOURCE_DIR}/src/Generating/PrefabStructure.h
${CMAKE_SOURCE_DIR}/src/Generating/ProtIntGen.h
${CMAKE_SOURCE_DIR}/src/Generating/Ravines.h
${CMAKE_SOURCE_DIR}/src/Generating/RoughRavines.h
${CMAKE_SOURCE_DIR}/src/Generating/ShapeGen.cpp
${CMAKE_SOURCE_DIR}/src/Generating/StructGen.h
${CMAKE_SOURCE_DIR}/src/Generating/Trees.h
${CMAKE_SOURCE_DIR}/src/Generating/TwoHeights.h
${CMAKE_SOURCE_DIR}/src/Generating/VerticalLimit.h
${CMAKE_SOURCE_DIR}/src/Generating/VerticalStrategy.h
${CMAKE_SOURCE_DIR}/src/Generating/VillageGen.h
)
set (STUBS
Stubs.cpp
LuaState_Typedefs.inc
LuaState_Declaration.inc
Bindings.h
)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
add_flags_cxx("-Wno-error=global-constructors")
add_flags_cxx("-Wno-error=switch-enum")
endif()
add_library(GeneratorTestingSupport STATIC
${SHARED_SRCS}
${SHARED_HDRS}
${GENERATING_SRCS}
${GENERATING_HDRS}
${STUBS}
)
target_link_libraries(GeneratorTestingSupport tolualib zlib fmt::fmt jsoncpp_lib_static)
source_group("Stubs" FILES ${STUBS})
source_group("Generating" FILES ${GENERATING_HDRS} ${GENERATING_SRCS})
# BasicGeneratingTest:
add_executable(BasicGeneratorTest
BasicGeneratorTest.cpp
${CMAKE_SOURCE_DIR}/src/IniFile.cpp
${CMAKE_SOURCE_DIR}/src/mbedTLS++/Sha1Checksum.cpp
)
target_link_libraries(BasicGeneratorTest GeneratorTestingSupport mbedtls)
file(COPY "${CMAKE_SOURCE_DIR}/Server/items.ini" DESTINATION "${CMAKE_CURRENT_BINARY_DIR}")
add_test(
NAME BasicGeneratorTest
COMMAND BasicGeneratorTest
)
# LoadablePieces test:
source_group("Data files" FILES Test.cubeset Test1.schematic)
add_executable(LoadablePieces
LoadablePieces.cpp
Test.cubeset
Test1.schematic
)
target_link_libraries(LoadablePieces GeneratorTestingSupport)
add_test(
NAME LoadablePieces-test
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMAND LoadablePieces
)
# PieceRotation test:
add_executable(PieceRotation
PieceRotationTest.cpp
)
target_link_libraries(PieceRotation GeneratorTestingSupport)
add_test(
NAME PieceRotation-test
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMAND PieceRotation
)
# PieceGeneratorBFSTree test:
add_executable(PieceGeneratorBFSTree
PieceGeneratorBFSTreeTest.cpp
)
target_link_libraries(PieceGeneratorBFSTree GeneratorTestingSupport)
add_test(
NAME PieceGeneratorBFSTree-test
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}/Server/Prefabs/PieceStructures
COMMAND PieceGeneratorBFSTree
)
# Put the projects into solution folders (MSVC):
set_target_properties(
BasicGeneratorTest
GeneratorTestingSupport
LoadablePieces
PieceGeneratorBFSTree
PieceRotation
PROPERTIES FOLDER Tests/Generating
)