741dc78547
Lilypad blocks now break and drop as items when the block below them changes to non-water or non-source water. Fixes #2404.
47 lines
947 B
C++
47 lines
947 B
C++
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#pragma once
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#include "BlockHandler.h"
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#include "Entities/Pickup.h"
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class cBlockLilypadHandler :
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public cClearMetaOnDrop<cBlockHandler>
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{
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typedef cClearMetaOnDrop<cBlockHandler> super;
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public:
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cBlockLilypadHandler(BLOCKTYPE a_BlockType) :
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super(a_BlockType)
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{
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 7;
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk) override
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{
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if ((a_RelY < 1) || (a_RelY >= cChunkDef::Height))
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{
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return false;
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}
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BLOCKTYPE UnderType;
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NIBBLETYPE UnderMeta;
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a_Chunk.GetBlockTypeMeta(a_RelX, a_RelY - 1, a_RelZ, UnderType, UnderMeta);
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return (
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((UnderType == E_BLOCK_STATIONARY_WATER) || (UnderType == E_BLOCK_WATER)) && // Water is below...
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(UnderMeta == 0) // ... and it's a source
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);
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}
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};
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