164 lines
8.0 KiB
C++
164 lines
8.0 KiB
C++
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#pragma once
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#include "../Defines.h"
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// fwd:
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class cPlayer;
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class cChunk;
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class cBlockPluginInterface;
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class cChunkInterface;
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class cWorldInterface;
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class cItems;
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class cBlockHandler
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{
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public:
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cBlockHandler(BLOCKTYPE a_BlockType);
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virtual ~cBlockHandler() {}
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/** Called when the block gets ticked either by a random tick or by a queued tick.
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Note that the coords are chunk-relative! */
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virtual void OnUpdate(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cChunk & a_Chunk, int a_RelX, int a_RelY, int a_RelZ);
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/** Called before a block is placed into a world.
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The handler should return true to allow placement, false to refuse.
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Also, the handler should set a_BlockType and a_BlockMeta to correct values for the newly placed block.
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Called by cItemHandler::GetPlacementBlockTypeMeta() if the item is a block */
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virtual bool GetPlacementBlockTypeMeta(
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cChunkInterface & a_ChunkInterface, cPlayer * a_Player,
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int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace,
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int a_CursorX, int a_CursorY, int a_CursorZ,
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BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta
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);
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/** Called by cWorld::SetBlock() after the block has been set */
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virtual void OnPlaced(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta);
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/** Called by cPlayer::PlaceBlocks() for each block after it has been set to the world. Called after OnPlaced(). */
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virtual void OnPlacedByPlayer(
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cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, const sSetBlock & a_BlockChange
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);
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/** Called before the player has destroyed a block */
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virtual void OnDestroyedByPlayer(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ);
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/** Called before a block gets destroyed / replaced with air */
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virtual void OnDestroyed(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, int a_BlockX, int a_BlockY, int a_BlockZ);
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/** Called when a direct neighbor of this block has been changed (The position is the block's own position, not the changing neighbor's position)
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a_WhichNeighbor indicates which neighbor has changed. For example, BLOCK_FACE_YP meant the neighbor above has changed.
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BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
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virtual void OnNeighborChanged(cChunkInterface & a_ChunkInterface, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_WhichNeighbor) {}
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/** Notifies the specified neighbor that the current block has changed.
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a_NeighborXYZ coords are the coords of the neighbor
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a_WhichNeighbor specifies which neighbor (relative to a_NeighborXYZ) has changed.
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For example BLOCK_FACE_YP means that the block at {a_NeighborX, a_NeighborY + 1, a_NeighborZ} has changed.
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BLOCK_FACE_NONE means that it is a neighbor not directly adjacent (diagonal, etc.) */
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static void NeighborChanged(cChunkInterface & a_ChunkInterface, int a_NeighborX, int a_NeighborY, int a_NeighborZ, eBlockFace a_WhichNeighbor);
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/** Called when the player starts digging the block. */
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virtual void OnDigging(cChunkInterface & cChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ) {}
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/** Called if the user right clicks the block and the block is useable */
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virtual void OnUse(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace, int a_CursorX, int a_CursorY, int a_CursorZ) {}
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/** Called when a right click to this block is cancelled */
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virtual void OnCancelRightClick(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cPlayer * a_Player, int a_BlockX, int a_BlockY, int a_BlockZ, eBlockFace a_BlockFace) {}
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/** Called when the item is mined to convert it into pickups. Pickups may specify multiple items. Appends items to a_Pickups, preserves its original contents */
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virtual void ConvertToPickups(cItems & a_Pickups, NIBBLETYPE a_BlockMeta);
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/** Handles the dropping, but not destruction, of a block based on what ConvertTo(Verbatim)Pickups() returns, including the spawning of pickups and alertion of plugins
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@param a_Digger The entity causing the drop; it may be nullptr
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@param a_CanDrop Informs the handler whether the block should be dropped at all. One example when this is false is when stone is destroyed by hand
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@param a_DropVerbatim Calls ConvertToVerbatimPickups() instead of its counterpart, meaning the block itself is dropped by default (due to a speical tool or enchantment)
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*/
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virtual void DropBlock(cChunkInterface & a_ChunkInterface, cWorldInterface & a_WorldInterface, cBlockPluginInterface & a_BlockPluginInterface, cEntity * a_Digger, int a_BlockX, int a_BlockY, int a_BlockZ, bool a_CanDrop = true);
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/** Checks if the block can stay at the specified relative coords in the chunk */
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, int a_RelX, int a_RelY, int a_RelZ, const cChunk & a_Chunk);
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/** Checks if the block can be placed at this point.
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Default: CanBeAt(...)
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NOTE: This call doesn't actually place the block
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*/
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// virtual bool CanBePlacedAt(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Dir);
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/** Called to check whether this block supports a rclk action.
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If it returns true, OnUse() is called */
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virtual bool IsUseable(void);
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/** Indicates whether the client will click through this block.
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For example digging a fire will hit the block below the fire so fire is clicked through
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*/
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virtual bool IsClickedThrough(void);
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/** Checks if the player can build "inside" this block.
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For example blocks placed "on" snow will be placed at the same position. So: Snow ignores Build collision
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*/
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virtual bool DoesIgnoreBuildCollision(void);
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/** Similar to DoesIgnoreBuildCollision(void), but is used for cases where block's meta or
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player's item-in-hand is needed to determine collision (thin snow) */
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virtual bool DoesIgnoreBuildCollision(cPlayer *, NIBBLETYPE a_Meta)
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{
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UNUSED(a_Meta);
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return DoesIgnoreBuildCollision();
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}
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/** Returns if this block drops if it gets destroyed by an unsuitable situation.
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Default: true */
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virtual bool DoesDropOnUnsuitable(void);
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/** Called when one of the neighbors gets set; equivalent to MC block update.
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By default drops if position no more suitable (CanBeAt(), DoesDropOnUnsuitable(), Drop()),
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and wakes up all simulators on the block. */
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virtual void Check(cChunkInterface & ChunkInterface, cBlockPluginInterface & a_PluginInterface, int a_RelX, int a_RelY, int a_RelZ, cChunk & a_Chunk);
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/** Returns the base colour ID of the block, as will be represented on a map, as per documentation: http://minecraft.gamepedia.com/Map_item_format */
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta);
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/** Rotates a given block meta counter-clockwise. Default: no change
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Returns block meta following rotation */
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virtual NIBBLETYPE MetaRotateCCW(NIBBLETYPE a_Meta) { return a_Meta; }
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/** Rotates a given block meta clockwise. Default: no change
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Returns block meta following rotation */
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virtual NIBBLETYPE MetaRotateCW(NIBBLETYPE a_Meta) { return a_Meta; }
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/** Mirrors a given block meta around the XY plane. Default: no change
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Returns block meta following rotation */
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virtual NIBBLETYPE MetaMirrorXY(NIBBLETYPE a_Meta) { return a_Meta; }
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/** Mirros a given block meta around the XZ plane. Default: no change
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Returns block meta following rotation */
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virtual NIBBLETYPE MetaMirrorXZ(NIBBLETYPE a_Meta) { return a_Meta; }
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/** Mirros a given block meta around the YZ plane. Default: no change
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Returns block meta following rotation */
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virtual NIBBLETYPE MetaMirrorYZ(NIBBLETYPE a_Meta) { return a_Meta; }
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protected:
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BLOCKTYPE m_BlockType;
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// Creates a new blockhandler for the given block type. For internal use only, use ::GetBlockHandler() instead.
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static cBlockHandler * CreateBlockHandler(BLOCKTYPE a_BlockType);
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friend class cBlockInfo;
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};
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