fa7def847b
They don't burn unless they are in direct view of the sun god or are protected by the sands of the souls of the underworld.
47 lines
824 B
C++
47 lines
824 B
C++
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#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
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#include "Skeleton.h"
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#include "../World.h"
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cSkeleton::cSkeleton(void) :
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super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8)
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{
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}
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void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk)
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{
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cMonster::Tick(a_Dt, a_Chunk);
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if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND))
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{
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if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire())
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{
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// Burn for 100 ticks, then decide again
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StartBurning(100);
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}
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}
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}
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void cSkeleton::GetDrops(cItems & a_Drops, cEntity * a_Killer)
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{
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ARROW);
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AddRandomDropItem(a_Drops, 0, 2, E_ITEM_BONE);
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}
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