26 lines
506 B
C++
26 lines
506 B
C++
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#pragma once
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#include "ItemHandler.h"
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class cItemPlanksHandler :
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public cItemHandler
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{
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using Super = cItemHandler;
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public:
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using Super::Super;
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private:
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virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
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{
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return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), static_cast<NIBBLETYPE>(a_HeldItem.m_ItemDamage));
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}
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};
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