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cuberite-2a/src/Items/ItemFenceGate.h

27 lines
552 B
C++

#pragma once
#include "ItemHandler.h"
#include "Blocks/BlockFenceGate.h"
class cItemFenceGateHandler :
public cItemHandler
{
using Super = cItemHandler;
public:
using Super::Super;
private:
virtual bool CommitPlacement(cPlayer & a_Player, const cItem & a_HeldItem, const Vector3i a_PlacePosition, const eBlockFace a_ClickedBlockFace, const Vector3i a_CursorPosition) override
{
return a_Player.PlaceBlock(a_PlacePosition, static_cast<BLOCKTYPE>(a_HeldItem.m_ItemType), cBlockFenceGateHandler::YawToMetaData(a_Player.GetYaw()));
}
};