1e9af56a67
- added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6
25 lines
491 B
C++
25 lines
491 B
C++
#pragma once
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#include "cPacket.h"
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#include "PacketID.h"
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#include "cPawn.h"
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class cPacket_Metadata : public cPacket
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{
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public:
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cPacket_Metadata(int s, int id);
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cPacket_Metadata();
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~cPacket_Metadata();
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bool Send(cSocket & a_Socket);
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void FormPacket();
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virtual cPacket* Clone() const { return new cPacket_Metadata( *this ); }
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cPawn::MetaData m_EMetaData;
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static const unsigned int c_Size = 4 + 1;
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int m_UniqueID;
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char m_Type;
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unsigned int m_MetaDataSize;
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char* m_MetaData;
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};
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