48 lines
957 B
C++
48 lines
957 B
C++
|
|
#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
|
|
|
|
#include "PassiveAggressiveMonster.h"
|
|
|
|
#include "../Entities/Player.h"
|
|
|
|
|
|
|
|
|
|
|
|
cPassiveAggressiveMonster::cPassiveAggressiveMonster(const AString & a_ConfigName, eMonsterType a_MobType, const AString & a_SoundHurt, const AString & a_SoundDeath, double a_Width, double a_Height) :
|
|
super(a_ConfigName, a_MobType, a_SoundHurt, a_SoundDeath, a_Width, a_Height)
|
|
{
|
|
m_EMPersonality = PASSIVE;
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool cPassiveAggressiveMonster::DoTakeDamage(TakeDamageInfo & a_TDI)
|
|
{
|
|
if (!super::DoTakeDamage(a_TDI))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if ((GetTarget() != nullptr) && (GetTarget()->IsPlayer()))
|
|
{
|
|
if (!static_cast<cPlayer *>(GetTarget())->IsGameModeCreative())
|
|
{
|
|
m_EMState = CHASING;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
void cPassiveAggressiveMonster::EventSeePlayer(cEntity *, cChunk & a_Chunk)
|
|
{
|
|
// don't do anything, neutral mobs don't react to just seeing the player
|
|
}
|
|
|
|
|