487f9a2aa9
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
55 lines
771 B
C++
55 lines
771 B
C++
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#pragma once
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#include "BlockHandler.h"
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class cBlockFlowerHandler:
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public cBlockHandler
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{
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using Super = cBlockHandler;
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public:
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cBlockFlowerHandler(BLOCKTYPE a_BlockType):
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Super(a_BlockType)
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{
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}
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virtual cItems ConvertToPickups(NIBBLETYPE a_BlockMeta, cBlockEntity * a_BlockEntity, const cEntity * a_Digger, const cItem * a_Tool) override
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{
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NIBBLETYPE meta = a_BlockMeta & 0x7;
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return cItem(m_BlockType, 1, meta);
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}
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virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) override
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{
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return ((a_RelPos.y > 0) && IsBlockTypeOfDirt(a_Chunk.GetBlock(a_RelPos.addedY(-1))));
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}
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virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) override
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{
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UNUSED(a_Meta);
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return 7;
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}
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} ;
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