243083e01a
+ Added item and block for banners Co-authored-by: 12xx12 <12xx12100@gmail.com> Co-authored-by: Tiger Wang <ziwei.tiger@outlook.com>
619 lines
13 KiB
C++
619 lines
13 KiB
C++
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#pragma once
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/** List of slot numbers, used for inventory-painting */
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typedef std::vector<int> cSlotNums;
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/** Constant to calculate ticks from seconds "ticks per second" */
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constexpr inline const int TPS = 20;
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// This is not added to the lua API because it broke the build
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// tolua_begin
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/** Experience Orb setup */
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enum
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{
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// Open to suggestion on naming convention here :)
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MAX_EXPERIENCE_ORB_SIZE = 2000
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} ;
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/** Block face constants, used in PlayerDigging and PlayerBlockPlacement packets and bbox collision calc */
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enum eBlockFace
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{
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BLOCK_FACE_NONE = -1, // Interacting with no block face - swinging the item in the air
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BLOCK_FACE_XM = 4, // Interacting with the X- face of the block
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BLOCK_FACE_XP = 5, // Interacting with the X+ face of the block
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BLOCK_FACE_YM = 0, // Interacting with the Y- face of the block
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BLOCK_FACE_YP = 1, // Interacting with the Y+ face of the block
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BLOCK_FACE_ZM = 2, // Interacting with the Z- face of the block
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BLOCK_FACE_ZP = 3, // Interacting with the Z+ face of the block
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// Synonyms using the (deprecated) world directions:
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BLOCK_FACE_BOTTOM = BLOCK_FACE_YM, // Interacting with the bottom face of the block
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BLOCK_FACE_TOP = BLOCK_FACE_YP, // Interacting with the top face of the block
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BLOCK_FACE_NORTH = BLOCK_FACE_ZM, // Interacting with the northern face of the block
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BLOCK_FACE_SOUTH = BLOCK_FACE_ZP, // Interacting with the southern face of the block
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BLOCK_FACE_WEST = BLOCK_FACE_XM, // Interacting with the western face of the block
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BLOCK_FACE_EAST = BLOCK_FACE_XP, // Interacting with the eastern face of the block
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// Bounds, used for range-checking:
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BLOCK_FACE_MIN = -1,
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BLOCK_FACE_MAX = 5,
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} ;
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/** PlayerDigging status constants */
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enum
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{
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DIG_STATUS_STARTED = 0,
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DIG_STATUS_CANCELLED = 1,
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DIG_STATUS_FINISHED = 2,
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DIG_STATUS_DROP_STACK = 3,
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DIG_STATUS_DROP_HELD = 4,
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DIG_STATUS_SHOOT_EAT = 5,
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DIG_STATUS_SWAP_ITEM_IN_HAND = 6,
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} ;
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/** Individual actions sent in the WindowClick packet */
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enum eClickAction
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{
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// Sorted by occurrence in the 1.5 protocol
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caLeftClick,
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caRightClick,
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caShiftLeftClick,
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caShiftRightClick,
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caNumber1,
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caNumber2,
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caNumber3,
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caNumber4,
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caNumber5,
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caNumber6,
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caNumber7,
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caNumber8,
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caNumber9,
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caMiddleClick,
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caDropKey,
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caCtrlDropKey,
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caLeftClickOutside,
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caRightClickOutside,
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caLeftClickOutsideHoldNothing,
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caRightClickOutsideHoldNothing,
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caLeftPaintBegin,
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caRightPaintBegin,
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caMiddlePaintBegin,
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caLeftPaintProgress,
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caRightPaintProgress,
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caMiddlePaintProgress,
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caLeftPaintEnd,
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caRightPaintEnd,
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caMiddlePaintEnd,
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caDblClick,
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// Add new actions here
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caUnknown = 255,
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// Keep this list in sync with ClickActionToString() function below!
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} ;
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enum eGameMode
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{
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eGameMode_NotSet = -1,
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eGameMode_Survival = 0,
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eGameMode_Creative = 1,
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eGameMode_Adventure = 2,
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eGameMode_Spectator = 3,
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// Easier-to-use synonyms:
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gmNotSet = eGameMode_NotSet,
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gmSurvival = eGameMode_Survival,
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gmCreative = eGameMode_Creative,
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gmAdventure = eGameMode_Adventure,
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gmSpectator = eGameMode_Spectator,
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// These two are used to check GameMode for validity when converting from integers.
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gmMax, // Gets automatically assigned
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gmMin = 0,
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} ;
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enum eChatType
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{
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ctChatBox = 0,
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ctSystem = 1,
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ctAboveActionBar = 2,
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} ;
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enum eWeather
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{
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eWeather_Sunny = 0,
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eWeather_Rain = 1,
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eWeather_ThunderStorm = 2,
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// Easier-to-use synonyms:
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wSunny = eWeather_Sunny,
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wRain = eWeather_Rain,
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wThunderstorm = eWeather_ThunderStorm,
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wStorm = wThunderstorm,
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} ;
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enum eMobHeadType
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{
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SKULL_TYPE_SKELETON = 0,
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SKULL_TYPE_WITHER = 1,
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SKULL_TYPE_ZOMBIE = 2,
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SKULL_TYPE_PLAYER = 3,
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SKULL_TYPE_CREEPER = 4,
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SKULL_TYPE_DRAGON = 5,
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} ;
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enum eMobHeadRotation
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{
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SKULL_ROTATION_NORTH = 0,
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SKULL_ROTATION_NORTH_NORTH_EAST = 1,
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SKULL_ROTATION_NORTH_EAST = 2,
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SKULL_ROTATION_EAST_NORTH_EAST = 3,
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SKULL_ROTATION_EAST = 4,
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SKULL_ROTATION_EAST_SOUTH_EAST = 5,
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SKULL_ROTATION_SOUTH_EAST = 6,
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SKULL_ROTATION_SOUTH_SOUTH_EAST = 7,
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SKULL_ROTATION_SOUTH = 8,
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SKULL_ROTATION_SOUTH_SOUTH_WEST = 9,
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SKULL_ROTATION_SOUTH_WEST = 10,
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SKULL_ROTATION_WEST_SOUTH_WEST = 11,
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SKULL_ROTATION_WEST = 12,
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SKULL_ROTATION_WEST_NORTH_WEST = 13,
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SKULL_ROTATION_NORTH_WEST = 14,
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SKULL_ROTATION_NORTH_NORTH_WEST = 15,
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} ;
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enum eHand
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{
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hMain = 0,
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hOff = 1,
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} ;
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enum eMainHand
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{
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mhLeft = 0,
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mhRight = 1,
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} ;
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enum eSkinPart
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{
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spCape = 0x01,
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spJacket = 0x02,
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spLeftSleeve = 0x04,
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spRightSleeve = 0x08,
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spLeftPants = 0x10,
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spRightPants = 0x20,
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spHat = 0x40,
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spMask = 0x7F,
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};
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/** Dimension of a world */
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enum eDimension
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{
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dimNether = -1,
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dimOverworld = 0,
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dimEnd = 1,
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dimNotSet = 255, // For things that need an "indeterminate" state, such as cProtocol's LastSentDimension
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} ;
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/** Damage type, used in the TakeDamageInfo structure and related functions */
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enum eDamageType
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{
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// Canonical names for the types (as documented in the plugin wiki):
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dtAttack, // Being attacked by a mob
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dtRangedAttack, // Being attacked by a projectile, possibly from a mob
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dtLightning, // Hit by a lightning strike
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dtFalling, // Falling down; dealt when hitting the ground
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dtDrowning, // Drowning in water / lava
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dtSuffocating, // Suffocating inside a block
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dtStarving, // Hunger
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dtCactusContact, // Contact with a cactus block
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dtMagmaContact, // Contact with a magma block
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dtLavaContact, // Contact with a lava block
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dtPoisoning, // Having the poison effect
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dtWithering, // Having the wither effect
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dtOnFire, // Being on fire
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dtFireContact, // Standing inside a fire block
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dtInVoid, // Falling into the Void (Y < 0)
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dtPotionOfHarming,
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dtEnderPearl, // Thrown an ender pearl, teleported by it
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dtAdmin, // Damage applied by an admin command
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dtExplosion, // Damage applied by an explosion
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dtEnvironment, // Damage dealt to mobs from environment: enderman in rain, snow golem in desert
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// Some common synonyms:
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dtPawnAttack = dtAttack,
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dtEntityAttack = dtAttack,
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dtMob = dtAttack,
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dtMobAttack = dtAttack,
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dtArrowAttack = dtRangedAttack,
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dtArrow = dtRangedAttack,
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dtProjectile = dtRangedAttack,
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dtFall = dtFalling,
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dtDrown = dtDrowning,
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dtSuffocation = dtSuffocating,
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dtStarvation = dtStarving,
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dtHunger = dtStarving,
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dtCactus = dtCactusContact,
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dtCactuses = dtCactusContact,
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dtCacti = dtCactusContact,
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dtMagma = dtMagmaContact,
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dtLava = dtLavaContact,
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dtPoison = dtPoisoning,
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dtWither = dtWithering,
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dtBurning = dtOnFire,
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dtInFire = dtFireContact,
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dtPlugin = dtAdmin,
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} ;
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/** The source of an explosion.
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Also dictates the type of the additional data passed to the explosion handlers:
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| esBed | Vector3i * | Bed exploding in the Nether or in the End
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| esEnderCrystal | cEnderCrystal * |
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| esGhastFireball | cGhastFireballEntity * |
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| esMonster | cMonster * |
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| esOther | nullptr | Any other explosion unaccounted for
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| esPlugin | nullptr | Explosion primarily attributed to a plugin
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| esPrimedTNT | cTNTEntity * |
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| esWitherBirth | cMonster * |
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| esWitherSkull | cProjectileEntity * |
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*/
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enum eExplosionSource
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{
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esBed,
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esEnderCrystal,
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esGhastFireball,
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esMonster,
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esOther,
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esPlugin,
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esPrimedTNT,
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esWitherBirth,
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esWitherSkull,
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esMax,
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} ;
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enum eShrapnelLevel
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{
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slNone,
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slGravityAffectedOnly,
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slAll
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} ;
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enum eSpreadSource
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{
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ssFireSpread,
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ssGrassSpread,
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ssMushroomSpread,
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ssMycelSpread,
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ssVineSpread,
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} ;
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enum eMessageType
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{
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// https://forum.cuberite.org/thread-1212.html
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// MessageType...
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mtCustom, // Send raw data without any processing
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mtFailure, // Something could not be done (i.e. command not executed due to insufficient privilege)
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mtInformation, // Informational message (i.e. command usage)
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mtSuccess, // Something executed successfully
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mtWarning, // Something concerning (i.e. reload) is about to happen
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mtFatal, // Something catastrophic occured (i.e. plugin crash)
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mtDeath, // Denotes death of player
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mtPrivateMessage, // Player to player messaging identifier
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mtJoin, // A player has joined the server
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mtLeave, // A player has left the server
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mtMaxPlusOne, // The first invalid type, used for checking on LuaAPI boundaries
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// Common aliases:
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mtFail = mtFailure,
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mtError = mtFailure,
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mtInfo = mtInformation,
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mtPM = mtPrivateMessage,
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};
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enum class BannerPattern
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{
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BottomStripe,
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TopStripe,
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LeftStripe,
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RightStripe,
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CenterStripeVertical,
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MiddleStripeHorizontal,
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DownRightStripe,
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DownLeftStripe,
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SmallVerticalStripes,
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DiagonalCross,
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SquareCross,
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LeftOfDiagonal,
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RightOfUpsideDownDiagonal,
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LeftOfUpsideDownDiagonal,
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RightOfDiagonal,
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VerticalHalfLeft,
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VerticalHalfRight,
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HorizontalHalfTop,
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HorizontalHalfBottom,
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BottomLeftCorner,
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BottomRightCorner,
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TopLeftCorner,
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TopRightCorner,
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BottomTriangle,
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TopTriangle,
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BottomTriangleSawtooth,
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TopTriangleSawtooth,
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MiddleCircle,
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MiddleRhombus,
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Border,
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CurlyBorder,
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Brick,
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Gradient,
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GradientUpsideDown,
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Creeper,
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Skull,
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Flower,
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Mojang,
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Globe,
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Piglin
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};
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enum class BossBarColor
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{
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Pink,
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Blue,
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Red,
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Green,
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Yellow,
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Purple,
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White
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};
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enum class BossBarDivisionType
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{
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None,
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SixNotches,
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TenNotches,
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TwelveNotches,
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TwentyNotches
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};
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/** Returns a textual representation of the click action. */
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const char * ClickActionToString(int a_ClickAction);
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/** Returns a blockface mirrored around the Y axis (doesn't change up / down). */
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eBlockFace MirrorBlockFaceY(eBlockFace a_BlockFace);
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/** Returns a blockface rotated around the Y axis counter-clockwise. */
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eBlockFace RotateBlockFaceCCW(eBlockFace a_BlockFace);
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/** Returns a blockface rotated around the Y axis clockwise. */
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eBlockFace RotateBlockFaceCW(eBlockFace a_BlockFace);
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/** Returns a blockface opposite to the one specified. */
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eBlockFace ReverseBlockFace(eBlockFace a_BlockFace);
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/** Returns the textual representation of the BlockFace constant. */
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AString BlockFaceToString(eBlockFace a_BlockFace);
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/** Returns true if the specified block type is valid (known). */
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bool IsValidBlock(int a_BlockType);
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/** Returns true if the specified item type is valid (known). */
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bool IsValidItem(int a_ItemType);
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/** Translates a dimension string to dimension enum. Takes either a number or a dimension alias (built-in). Returns dimOverworld on failure */
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extern eDimension StringToDimension(const AString & a_DimensionString);
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/** Translates a dimension enum to dimension string.
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Takes an eDimension enum value and returns "Overworld" on failure. */
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extern AString DimensionToString(eDimension a_Dimension);
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/** Translates damage type constant to a string representation (built-in). */
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extern AString DamageTypeToString(eDamageType a_DamageType);
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/** Translates a damage type string to damage type. Takes either a number or a damage type alias (built-in). Returns -1 on failure */
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extern eDamageType StringToDamageType(const AString & a_DamageString);
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/** Modifies the specified coords so that they point to the block adjacent to the one specified through its specified face.
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If a_Inverse is true, the opposite direction is used instead. */
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void AddFaceDirection(int & a_BlockX, int & a_BlockY, int & a_BlockZ, eBlockFace a_BlockFace, bool a_bInverse = false);
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/** Returns the coords of a block that is neighboring the specified position through its specified face.
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If a_IsInverse is true, the opposite direction is used instead. */
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inline Vector3i AddFaceDirection(Vector3i a_Pos, eBlockFace a_BlockFace, bool a_bInverse = false)
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{
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AddFaceDirection(a_Pos.x, a_Pos.y, a_Pos.z, a_BlockFace, a_bInverse);
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return a_Pos;
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}
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// tolua_end
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inline void EulerToVector(double a_Pan, double a_Pitch, double & a_X, double & a_Y, double & a_Z)
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{
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// a_X = sinf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
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// a_Y = -sinf ( a_Pitch / 180 * PI);
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// a_Z = -cosf ( a_Pan / 180 * PI) * cosf ( a_Pitch / 180 * PI);
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a_X = cos(a_Pan / 180 * M_PI) * cos(a_Pitch / 180 * M_PI);
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a_Y = sin(a_Pan / 180 * M_PI) * cos(a_Pitch / 180 * M_PI);
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a_Z = sin(a_Pitch / 180 * M_PI);
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}
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inline void VectorToEuler(double a_X, double a_Y, double a_Z, double & a_Pan, double & a_Pitch)
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{
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double r = sqrt((a_X * a_X) + (a_Z * a_Z));
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if (r < std::numeric_limits<double>::epsilon())
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{
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a_Pan = 0;
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}
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else
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{
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a_Pan = atan2(a_Z, a_X) * 180 / M_PI - 90;
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}
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a_Pitch = atan2(a_Y, r) * 180 / M_PI;
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}
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template <class T>
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inline T Diff(T a_Val1, T a_Val2)
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{
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return std::abs(a_Val1 - a_Val2);
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}
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// tolua_begin
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/** Normalizes an angle in degrees to the [-180, +180) range: */
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inline double NormalizeAngleDegrees(const double a_Degrees)
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{
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double Norm = fmod(a_Degrees + 180, 360);
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if (Norm < 0)
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{
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Norm += 360;
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}
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return Norm - 180;
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}
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namespace ItemCategory
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{
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bool IsPickaxe(short a_ItemType);
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bool IsAxe(short a_ItemType);
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bool IsSword(short a_ItemType);
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bool IsHoe(short a_ItemType);
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bool IsShovel(short a_ItemType);
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bool IsTool(short a_ItemType);
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bool IsHelmet(short a_ItemType);
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bool IsChestPlate(short a_ItemType);
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bool IsLeggings(short a_ItemType);
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bool IsBoots(short a_ItemType);
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bool IsMinecart(short a_ItemType);
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bool IsArmor(short a_ItemType);
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bool IsHorseArmor(short a_ItemType);
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}
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// tolua_end
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