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cuberite-2a/source/BlockEntities/HopperEntity.h
madmaxoft ebb2ccaa26 Removed BlockEntities' constructors from the API.
Plugins shouldn't construct block entities, rather, they will query them either from the cWorld (while playing), or from cChunkDesc (while generating).
2013-11-15 09:49:56 +01:00

97 lines
3.3 KiB
C++

// HopperEntity.h
// Declares the cHopperEntity representing a hopper block entity
#pragma once
#include "BlockEntityWithItems.h"
#include "../UI/WindowOwner.h"
class cHopperEntity : // tolua_export
public cBlockEntityWindowOwner,
// tolua_begin
public cBlockEntityWithItems
{
typedef cBlockEntityWithItems super;
public:
enum {
ContentsHeight = 1,
ContentsWidth = 5,
TICKS_PER_TRANSFER = 8, ///< How many ticks at minimum between two item transfers to or from the hopper
} ;
// tolua_end
/// Constructor used for normal operation
cHopperEntity(int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World);
/** Returns the block coords of the block receiving the output items, based on the meta
Returns false if unattached.
Exported in ManualBindings.cpp
*/
bool GetOutputBlockPos(NIBBLETYPE a_BlockMeta, int & a_OutputX, int & a_OutputY, int & a_OutputZ);
static const char * GetClassStatic(void) { return "cHopperEntity"; }
protected:
Int64 m_LastMoveItemsInTick;
Int64 m_LastMoveItemsOutTick;
// cBlockEntity overrides:
virtual bool Tick(float a_Dt, cChunk & a_Chunk) override;
virtual void SaveToJson(Json::Value & a_Value) override;
virtual void SendTo(cClientHandle & a_Client) override;
virtual void UsedBy(cPlayer * a_Player) override;
/// Opens a new chest window for this chest. Scans for neighbors to open a double chest window, if appropriate.
void OpenNewWindow(void);
/// Moves items from the container above it into this hopper. Returns true if the contents have changed.
bool MoveItemsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
/// Moves pickups from above this hopper into it. Returns true if the contents have changed.
bool MovePickupsIn(cChunk & a_Chunk, Int64 a_CurrentTick);
/// Moves items out from this hopper into the destination. Returns true if the contents have changed.
bool MoveItemsOut(cChunk & a_Chunk, Int64 a_CurrentTick);
/// Moves items from a chest (dblchest) above the hopper into this hopper. Returns true if contents have changed.
bool MoveItemsFromChest(cChunk & a_Chunk);
/// Moves items from a furnace above the hopper into this hopper. Returns true if contents have changed.
bool MoveItemsFromFurnace(cChunk & a_Chunk);
/// Moves items from the specified a_Entity's Contents into this hopper. Returns true if contents have changed.
bool MoveItemsFromGrid(cBlockEntityWithItems & a_Entity);
/// Moves one piece from the specified itemstack into this hopper. Returns true if contents have changed. Doesn't change the itemstack.
bool MoveItemsFromSlot(cBlockEntityWithItems & a_Entity, int a_SrcSlotNum, bool a_AllowNewStacks);
/// Moves items to the chest at the specified coords. Returns true if contents have changed
bool MoveItemsToChest(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ);
/// Moves items to the furnace at the specified coords. Returns true if contents have changed
bool MoveItemsToFurnace(cChunk & a_Chunk, int a_BlockX, int a_BlockY, int a_BlockZ, NIBBLETYPE a_HopperMeta);
/// Moves items to the specified ItemGrid. Returns true if contents have changed
bool MoveItemsToGrid(cBlockEntityWithItems & a_Entity);
/// Moves one piece to the specified entity's contents' slot. Returns true if contents have changed.
bool MoveItemsToSlot(cBlockEntityWithItems & a_Entity, int a_DstSlotNum);
} ; // tolua_export