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cuberite-2a/source/SandSimulator.h
faketruth ba2a9b6b2c Added falling block entities. Sand and gravel now properly fall down
Implemented the PACKET_SPAWN_OBJECT packet
Made some things use BLOCKTYPE instead of char

Android: Requests WebAdmin port when pressing the configure button


git-svn-id: http://mc-server.googlecode.com/svn/trunk@915 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-09-30 16:37:44 +00:00

40 lines
543 B
C++

#pragma once
#include "Simulator.h"
#include "BlockEntity.h"
#include "Vector3i.h"
class cWorld;
class cSandSimulator : public cSimulator
{
public:
cSandSimulator( cWorld* a_World );
~cSandSimulator();
virtual void Simulate( float a_Dt ) override;
virtual bool IsAllowedBlock( BLOCKTYPE a_BlockID ) override;
virtual bool IsPassable( BLOCKTYPE a_BlockID );
protected:
virtual void AddBlock(int a_X, int a_Y, int a_Z) override;
typedef std::list <Vector3i> BlockList;
BlockList * m_Blocks;
BlockList * m_Buffer;
};