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cuberite-2a/source/Simulator
madmaxoft@gmail.com 55326ee2a7 Simulators are woken up upon chunk load
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1248 0a769ca7-a7f5-676a-18bf-c427514a06d6
2013-03-03 15:33:55 +00:00
..
ClassicFluidSimulator.cpp Converted simulators to take cWorld reference instead of a pointer 2013-02-28 13:39:20 +00:00
ClassicFluidSimulator.h Converted simulators to take cWorld reference instead of a pointer 2013-02-28 13:39:20 +00:00
DelayedFluidSimulator.cpp Simulators now check if they are given a valid chunk 2013-03-03 14:25:27 +00:00
DelayedFluidSimulator.h Floody fluid simulator has been converted to use direct chunk access 2013-03-02 15:44:31 +00:00
FireSimulator.cpp Simulators now check if they are given a valid chunk 2013-03-03 14:25:27 +00:00
FireSimulator.h New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data. 2013-03-01 19:35:29 +00:00
FloodyFluidSimulator.cpp Floody fluid simulator has been converted to use direct chunk access 2013-03-02 15:44:31 +00:00
FloodyFluidSimulator.h Floody fluid simulator has been converted to use direct chunk access 2013-03-02 15:44:31 +00:00
FluidSimulator.cpp Converted simulators to take cWorld reference instead of a pointer 2013-02-28 13:39:20 +00:00
FluidSimulator.h Floody fluid simulator has been converted to use direct chunk access 2013-03-02 15:44:31 +00:00
RedstoneSimulator.cpp Redstone simulator: adding a block now checks if the neighbors are redstone-related; if not, the block is ignored. 2013-03-03 15:06:01 +00:00
RedstoneSimulator.h Converted simulators to take cWorld reference instead of a pointer 2013-02-28 13:39:20 +00:00
SandSimulator.cpp SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fall 2013-03-03 08:40:37 +00:00
SandSimulator.h SandSimulator: Fixed sand dropping on half-slabs; added more blocks that break falling sand into pickups, fixed instant-fall 2013-03-03 08:40:37 +00:00
Simulator.cpp New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data. 2013-03-01 19:35:29 +00:00
Simulator.h Simulators are woken up upon chunk load 2013-03-03 15:33:55 +00:00
SimulatorManager.cpp Converted simulators to take cWorld reference instead of a pointer 2013-02-28 13:39:20 +00:00
SimulatorManager.h Converted simulators to take cWorld reference instead of a pointer 2013-02-28 13:39:20 +00:00