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cuberite-2a/src/Entities/ThrownEggEntity.cpp
Mattes D 0c0c762412 Exported individual projectile classes to Lua API.
They used to be exported, but then they were moved to separate files and those werent' added to the ToLua processing list.
2014-10-21 21:25:52 +02:00

82 lines
1.5 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "ThrownEggEntity.h"
#include "../World.h"
cThrownEggEntity::cThrownEggEntity(cEntity * a_Creator, double a_X, double a_Y, double a_Z, const Vector3d & a_Speed) :
super(pkEgg, a_Creator, a_X, a_Y, a_Z, 0.25, 0.25),
m_DestroyTimer(-1)
{
SetSpeed(a_Speed);
}
void cThrownEggEntity::OnHitSolidBlock(const Vector3d & a_HitPos, eBlockFace a_HitFace)
{
TrySpawnChicken(a_HitPos);
m_DestroyTimer = 2;
}
void cThrownEggEntity::OnHitEntity(cEntity & a_EntityHit, const Vector3d & a_HitPos)
{
int TotalDamage = 0;
// TODO: If entity is Ender Crystal, destroy it
TrySpawnChicken(a_HitPos);
a_EntityHit.TakeDamage(dtRangedAttack, this, TotalDamage, 1);
m_DestroyTimer = 5;
}
void cThrownEggEntity::Tick(float a_Dt, cChunk & a_Chunk)
{
if (m_DestroyTimer > 0)
{
m_DestroyTimer--;
if (m_DestroyTimer == 0)
{
Destroy();
return;
}
}
else
{
super::Tick(a_Dt, a_Chunk);
}
}
void cThrownEggEntity::TrySpawnChicken(const Vector3d & a_HitPos)
{
if (m_World->GetTickRandomNumber(7) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken);
}
else if (m_World->GetTickRandomNumber(32) == 1)
{
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken);
m_World->SpawnMob(a_HitPos.x, a_HitPos.y, a_HitPos.z, mtChicken);
}
}