36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
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#pragma once
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#include "../RedstoneSimulator.h"
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class cIncrementalRedstoneSimulator final :
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public cRedstoneSimulator
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{
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using Super = cRedstoneSimulator;
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public:
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using Super::Super;
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private:
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/** Returns if a redstone device is always ticked due to influence by its environment */
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static bool IsAlwaysTicked(BLOCKTYPE a_Block);
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/** Returns if a block is any sort of redstone device */
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static bool IsRedstone(BLOCKTYPE a_Block);
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void ProcessWorkItem(cChunk & Chunk, cChunk & TickingSource, const Vector3i Position);
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virtual void Simulate(float Dt) override {}
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virtual void SimulateChunk(std::chrono::milliseconds Dt, int ChunkX, int ChunkZ, cChunk * Chunk) override;
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virtual void AddBlock(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
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virtual cRedstoneSimulatorChunkData * CreateChunkData() override;
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virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, BLOCKTYPE a_Block) override;
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virtual void WakeUp(cChunk & a_Chunk, Vector3i a_Position, Vector3i a_Offset, BLOCKTYPE a_Block) override;
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} ;
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