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cuberite-2a/src/BlockEntities/BlockEntity.cpp

212 lines
6.0 KiB
C++

// BlockEntity.cpp
// Implements the cBlockEntity class that is the common ancestor for all block entities
#include "Globals.h"
#include "BannerEntity.h"
#include "BeaconEntity.h"
#include "BedEntity.h"
#include "BlockEntity.h"
#include "EnchantingTableEntity.h"
#include "BrewingstandEntity.h"
#include "ChestEntity.h"
#include "CommandBlockEntity.h"
#include "DispenserEntity.h"
#include "DropperEntity.h"
#include "EnderChestEntity.h"
#include "EndPortalEntity.h"
#include "FlowerPotEntity.h"
#include "FurnaceEntity.h"
#include "HopperEntity.h"
#include "MobHeadEntity.h"
#include "MobSpawnerEntity.h"
#include "JukeboxEntity.h"
#include "NoteEntity.h"
#include "SignEntity.h"
cBlockEntity::cBlockEntity(const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta, const Vector3i a_Pos, cWorld * const a_World) :
m_Pos(a_Pos),
m_RelX(a_Pos.x - cChunkDef::Width * FAST_FLOOR_DIV(a_Pos.x, cChunkDef::Width)),
m_RelZ(a_Pos.z - cChunkDef::Width * FAST_FLOOR_DIV(a_Pos.z, cChunkDef::Width)),
m_BlockType(a_BlockType),
m_BlockMeta(a_BlockMeta),
m_World(a_World)
{
}
OwnedBlockEntity cBlockEntity::Clone(const Vector3i a_Pos)
{
auto res = CreateByBlockType(m_BlockType, m_BlockMeta, a_Pos, nullptr);
res->CopyFrom(*this);
return res;
}
cItems cBlockEntity::ConvertToPickups() const
{
return {};
}
void cBlockEntity::CopyFrom(const cBlockEntity & a_Src)
{
// Nothing to copy, but check that we're copying the right entity:
ASSERT(m_BlockType == a_Src.m_BlockType);
ASSERT(m_BlockMeta == a_Src.m_BlockMeta);
}
OwnedBlockEntity cBlockEntity::CreateByBlockType(const BLOCKTYPE a_BlockType, const NIBBLETYPE a_BlockMeta, const Vector3i a_Pos, cWorld * const a_World)
{
switch (a_BlockType)
{
// Banners:
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_WALL_BANNER: return std::make_unique<cBannerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
// Others:
case E_BLOCK_BEACON: return std::make_unique<cBeaconEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BED: return std::make_unique<cBedEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_BREWING_STAND: return std::make_unique<cBrewingstandEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_COMMAND_BLOCK: return std::make_unique<cCommandBlockEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DISPENSER: return std::make_unique<cDispenserEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_DROPPER: return std::make_unique<cDropperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_ENCHANTMENT_TABLE: return std::make_unique<cEnchantingTableEntity>(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_ENDER_CHEST: return std::make_unique<cEnderChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_END_PORTAL: return std::make_unique<cEndPortalEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FLOWER_POT: return std::make_unique<cFlowerPotEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HEAD: return std::make_unique<cMobHeadEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_HOPPER: return std::make_unique<cHopperEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_JUKEBOX: return std::make_unique<cJukeboxEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_LIT_FURNACE: return std::make_unique<cFurnaceEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_MOB_SPAWNER: return std::make_unique<cMobSpawnerEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_NOTE_BLOCK: return std::make_unique<cNoteEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_SIGN_POST: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_TRAPPED_CHEST: return std::make_unique<cChestEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
case E_BLOCK_WALLSIGN: return std::make_unique<cSignEntity >(a_BlockType, a_BlockMeta, a_Pos, a_World);
default:
{
LOGD("%s: Requesting creation of an unknown block entity - block type %d (%s)",
__FUNCTION__, a_BlockType, ItemTypeToString(a_BlockType).c_str()
);
ASSERT(!"Requesting creation of an unknown block entity");
return nullptr;
}
}
}
void cBlockEntity::Destroy()
{
}
bool cBlockEntity::IsBlockEntityBlockType(const BLOCKTYPE a_BlockType)
{
switch (a_BlockType)
{
case E_BLOCK_BEACON:
case E_BLOCK_BED:
case E_BLOCK_BREWING_STAND:
case E_BLOCK_CHEST:
case E_BLOCK_COMMAND_BLOCK:
case E_BLOCK_DISPENSER:
case E_BLOCK_DROPPER:
case E_BLOCK_ENCHANTMENT_TABLE:
case E_BLOCK_ENDER_CHEST:
case E_BLOCK_END_PORTAL:
case E_BLOCK_FLOWER_POT:
case E_BLOCK_FURNACE:
case E_BLOCK_HEAD:
case E_BLOCK_HOPPER:
case E_BLOCK_JUKEBOX:
case E_BLOCK_LIT_FURNACE:
case E_BLOCK_MOB_SPAWNER:
case E_BLOCK_NOTE_BLOCK:
case E_BLOCK_SIGN_POST:
case E_BLOCK_STANDING_BANNER:
case E_BLOCK_TRAPPED_CHEST:
case E_BLOCK_WALL_BANNER:
case E_BLOCK_WALLSIGN:
{
return true;
}
default:
{
return false;
}
}
}
void cBlockEntity::OnAddToWorld(cWorld & a_World, cChunk & a_Chunk)
{
m_World = &a_World;
}
void cBlockEntity::OnRemoveFromWorld()
{
}
void cBlockEntity::SetPos(const Vector3i a_NewPos)
{
ASSERT(m_World == nullptr); // Cannot move block entities that represent world blocks (only use this for cBlockArea's BEs)
m_Pos = a_NewPos;
}
void cBlockEntity::SetWorld(cWorld * const a_World)
{
m_World = a_World;
}
bool cBlockEntity::Tick(const std::chrono::milliseconds a_Dt, cChunk & a_Chunk)
{
UNUSED(a_Dt);
return false;
}