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cuberite-2a/VC2010
faketruth 9af5ed43fd Made a couple of functions in cChunk inline, this should speed up several block operations on chunks
Players should not spawn in the ground anymore.
When an entity was added to cWorld twice (which shouldn't happen actually), the server would crash when the entity is destroyed, this should be fixed now.

git-svn-id: http://mc-server.googlecode.com/svn/trunk@158 0a769ca7-a7f5-676a-18bf-c427514a06d6
2011-12-31 21:08:23 +00:00
..
clean.bat Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
Converter.vcxproj Updated denotch map converter to work in windows. Still has memory leak though. 2011-11-05 00:23:32 +00:00
Converter.vcxproj.filters Updated denotch map converter to work in windows. Still has memory leak though. 2011-11-05 00:23:32 +00:00
Converter.vcxproj.user Changed long to long long so it works fine on 32bit systems 2011-10-30 11:41:18 +00:00
icon.ico Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
JsonCpp.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
JsonCpp.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
JsonCpp.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
lua-5.1.4.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
lua-5.1.4.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
lua-5.1.4.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
MCServer.rc Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
MCServer.sln bugfix to redstone, it can climb walls again. 2011-11-09 03:04:56 +00:00
MCServer.vcxproj Made a couple of functions in cChunk inline, this should speed up several block operations on chunks 2011-12-31 21:08:23 +00:00
MCServer.vcxproj.filters Made a couple of functions in cChunk inline, this should speed up several block operations on chunks 2011-12-31 21:08:23 +00:00
MCServer.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
resource.h Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
squirrel_3_0_1_stable.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
squirrel_3_0_1_stable.vcxproj.filters Forgot to add squirrel project for windows 2011-11-08 01:32:53 +00:00
squirrel_3_0_1_stable.vcxproj.user Forgot to add squirrel project for windows 2011-11-08 01:32:53 +00:00
tolua++-1.0.93.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
tolua++-1.0.93.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
tolua++-1.0.93.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
WebServer.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
WebServer.vcxproj.filters Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
WebServer.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00
ZLib.vcxproj Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
ZLib.vcxproj.filters Chunks are generated in a separate thread allowing players to keep on playing and chatting while chunks are generated. This means, however, that cWorld::GetChunk() does not always return a chunk and is something you need to be aware of. I am not entirely sure if all this is completely stable, but I think so :O 2011-12-24 23:34:30 +00:00
ZLib.vcxproj.user Visual Studio 2010 solution and project files 2011-10-03 18:40:09 +00:00