1
0
cuberite-2a/VC2008/MCServer.vcproj
luksor111@gmail.com 8ca150b700 Added initial adventure mode support
Added missing Emerald crafting recipe
You get more fall damage when jumping
Torch no longer protects players from fall damage
Fixed Ender Chest drops

git-svn-id: http://mc-server.googlecode.com/svn/trunk@1070 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-11-27 19:55:23 +00:00

2311 lines
50 KiB
XML

<?xml version="1.0" encoding="UTF-8"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="MCServer"
ProjectGUID="{32012054-0C96-4C43-AB27-174FF8E72D66}"
RootNamespace="MCServer"
Keyword="Win32Proj"
TargetFrameworkVersion="0"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/MP"
Optimization="0"
AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;../squirrel_3_0_1_stable/include;../squirrel_3_0_1_stable;../squirrel_3_0_1_stable/sqrat;.."
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="false"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib Psapi.lib"
OutputFile="$(ProjectDir)\..\MCServer\$(ProjectName)_debug.exe"
LinkIncremental="2"
GenerateDebugInformation="true"
SubSystem="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;../squirrel_3_0_1_stable/include;../squirrel_3_0_1_stable;../squirrel_3_0_1_stable/sqrat;.."
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib Psapi.lib"
OutputFile="$(ProjectDir)\..\MCServer\$(ProjectName).exe"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release profiled|Win32"
OutputDirectory="$(ConfigurationName)"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="1"
WholeProgramOptimization="1"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="3"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
WholeProgramOptimization="true"
AdditionalIncludeDirectories="&quot;../zlib-1.2.7&quot;;&quot;../jsoncpp-src-0.5.0/include&quot;;&quot;../lua-5.1.4/src&quot;;&quot;../tolua++-1.0.93/include&quot;;../squirrel_3_0_1_stable/include;../squirrel_3_0_1_stable;../squirrel_3_0_1_stable/sqrat;.."
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE;"
RuntimeLibrary="0"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="Globals.h"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ws2_32.lib Psapi.lib"
OutputFile="$(ProjectDir)\..\MCServer\$(ProjectName)_profiled.exe"
GenerateDebugInformation="true"
SubSystem="1"
OptimizeReferences="2"
EnableCOMDATFolding="2"
LinkTimeCodeGeneration="1"
TargetMachine="1"
Profile="true"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
>
<File
RelativePath=".\icon.ico"
>
</File>
<File
RelativePath=".\MCServer.rc"
>
</File>
<File
RelativePath=".\resource.h"
>
</File>
<File
RelativePath="..\webadmin\template.html"
>
</File>
</Filter>
<Filter
Name="Source Files"
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="..\source\Authenticator.cpp"
>
</File>
<File
RelativePath="..\source\Authenticator.h"
>
</File>
<File
RelativePath="..\source\BlockArea.cpp"
>
</File>
<File
RelativePath="..\source\BlockArea.h"
>
</File>
<File
RelativePath="..\source\BlockID.cpp"
>
</File>
<File
RelativePath="..\source\BlockID.h"
>
</File>
<File
RelativePath="..\source\ByteBuffer.cpp"
>
</File>
<File
RelativePath="..\source\ByteBuffer.h"
>
</File>
<File
RelativePath="..\source\ChatColor.cpp"
>
</File>
<File
RelativePath="..\source\ChatColor.h"
>
</File>
<File
RelativePath="..\source\Chunk.cpp"
>
</File>
<File
RelativePath="..\source\Chunk.h"
>
</File>
<File
RelativePath="..\source\Chunk.inl.h"
>
</File>
<File
RelativePath="..\source\ChunkDef.h"
>
</File>
<File
RelativePath="..\source\ChunkMap.cpp"
>
</File>
<File
RelativePath="..\source\ChunkMap.h"
>
</File>
<File
RelativePath="..\source\ChunkSender.cpp"
>
</File>
<File
RelativePath="..\source\ChunkSender.h"
>
</File>
<File
RelativePath="..\source\ClientHandle.cpp"
>
</File>
<File
RelativePath="..\source\ClientHandle.h"
>
</File>
<File
RelativePath="..\source\CraftingRecipes.cpp"
>
</File>
<File
RelativePath="..\source\CraftingRecipes.h"
>
</File>
<File
RelativePath="..\source\Cuboid.cpp"
>
</File>
<File
RelativePath="..\source\Cuboid.h"
>
</File>
<File
RelativePath="..\source\Defines.h"
>
</File>
<File
RelativePath="..\source\Endianness.h"
>
</File>
<File
RelativePath="..\source\FurnaceRecipe.cpp"
>
</File>
<File
RelativePath="..\source\FurnaceRecipe.h"
>
</File>
<File
RelativePath="..\source\Globals.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Globals.h"
>
</File>
<File
RelativePath="..\source\Group.cpp"
>
</File>
<File
RelativePath="..\source\Group.h"
>
</File>
<File
RelativePath="..\source\GroupManager.cpp"
>
</File>
<File
RelativePath="..\source\GroupManager.h"
>
</File>
<File
RelativePath="..\source\HeartBeat.cpp"
>
</File>
<File
RelativePath="..\source\HeartBeat.h"
>
</File>
<File
RelativePath="..\source\Inventory.cpp"
>
</File>
<File
RelativePath="..\source\Inventory.h"
>
</File>
<File
RelativePath="..\source\Item.cpp"
>
</File>
<File
RelativePath="..\source\Item.h"
>
</File>
<File
RelativePath="..\source\LeakFinder.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\LeakFinder.h"
>
</File>
<File
RelativePath="..\source\LightingThread.cpp"
>
</File>
<File
RelativePath="..\source\LightingThread.h"
>
</File>
<File
RelativePath="..\source\Log.cpp"
>
</File>
<File
RelativePath="..\source\Log.h"
>
</File>
<File
RelativePath="..\source\main.cpp"
>
</File>
<File
RelativePath="..\source\Matrix4f.cpp"
>
</File>
<File
RelativePath="..\source\Matrix4f.h"
>
</File>
<File
RelativePath="..\source\MCLogger.cpp"
>
</File>
<File
RelativePath="..\source\MCLogger.h"
>
</File>
<File
RelativePath="..\source\MemoryLeak.h"
>
</File>
<File
RelativePath="..\source\MersenneTwister.h"
>
</File>
<File
RelativePath="..\source\MonsterConfig.cpp"
>
</File>
<File
RelativePath="..\source\MonsterConfig.h"
>
</File>
<File
RelativePath="..\source\Noise.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
OmitFramePointers="true"
BasicRuntimeChecks="0"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Noise.h"
>
</File>
<File
RelativePath="..\source\Noise.inc"
>
</File>
<File
RelativePath="..\source\Piston.cpp"
>
</File>
<File
RelativePath="..\source\Piston.h"
>
</File>
<File
RelativePath="..\source\ReferenceManager.cpp"
>
</File>
<File
RelativePath="..\source\ReferenceManager.h"
>
</File>
<File
RelativePath="..\source\Root.cpp"
>
</File>
<File
RelativePath="..\source\Root.h"
>
</File>
<File
RelativePath="..\source\Server.cpp"
>
</File>
<File
RelativePath="..\source\Server.h"
>
</File>
<File
RelativePath="..\source\StackWalker.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
WarningLevel="3"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\StackWalker.h"
>
</File>
<File
RelativePath="..\source\StringCompression.cpp"
>
</File>
<File
RelativePath="..\source\StringCompression.h"
>
</File>
<File
RelativePath="..\source\StringUtils.cpp"
>
</File>
<File
RelativePath="..\source\StringUtils.h"
>
</File>
<File
RelativePath="..\source\Tracer.cpp"
>
</File>
<File
RelativePath="..\source\Tracer.h"
>
</File>
<File
RelativePath="..\source\Vector3d.cpp"
>
</File>
<File
RelativePath="..\source\Vector3d.h"
>
</File>
<File
RelativePath="..\source\Vector3f.cpp"
>
</File>
<File
RelativePath="..\source\Vector3f.h"
>
</File>
<File
RelativePath="..\source\Vector3i.cpp"
>
</File>
<File
RelativePath="..\source\Vector3i.h"
>
</File>
<File
RelativePath="..\source\WebAdmin.cpp"
>
</File>
<File
RelativePath="..\source\WebAdmin.h"
>
</File>
<File
RelativePath="..\source\WebPlugin.cpp"
>
</File>
<File
RelativePath="..\source\WebPlugin.h"
>
</File>
<File
RelativePath="..\source\World.cpp"
>
</File>
<File
RelativePath="..\source\World.h"
>
</File>
<Filter
Name="Mobs"
>
<File
RelativePath="..\source\Mobs\AggressiveMonster.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\AggressiveMonster.h"
>
</File>
<File
RelativePath="..\source\Mobs\Bat.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Bat.h"
>
</File>
<File
RelativePath="..\source\Mobs\Blaze.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Blaze.h"
>
</File>
<File
RelativePath="..\source\Mobs\Cavespider.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Cavespider.h"
>
</File>
<File
RelativePath="..\source\Mobs\Chicken.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Chicken.h"
>
</File>
<File
RelativePath="..\source\Mobs\Cow.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Cow.h"
>
</File>
<File
RelativePath="..\source\Mobs\Creeper.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Creeper.h"
>
</File>
<File
RelativePath="..\source\Mobs\Enderman.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Enderman.h"
>
</File>
<File
RelativePath="..\source\Mobs\Ghast.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Ghast.h"
>
</File>
<File
RelativePath="..\source\Mobs\Magmacube.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Magmacube.h"
>
</File>
<File
RelativePath="..\source\Mobs\Monster.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Monster.h"
>
</File>
<File
RelativePath="..\source\Mobs\Mooshroom.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Mooshroom.h"
>
</File>
<File
RelativePath="..\source\Mobs\Ocelot.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Ocelot.h"
>
</File>
<File
RelativePath="..\source\Mobs\PassiveAggressiveMonster.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\PassiveAggressiveMonster.h"
>
</File>
<File
RelativePath="..\source\Mobs\PassiveMonster.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\PassiveMonster.h"
>
</File>
<File
RelativePath="..\source\Mobs\Pig.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Pig.h"
>
</File>
<File
RelativePath="..\source\Mobs\Sheep.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Sheep.h"
>
</File>
<File
RelativePath="..\source\Mobs\Silverfish.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Silverfish.h"
>
</File>
<File
RelativePath="..\source\Mobs\Skeleton.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Skeleton.h"
>
</File>
<File
RelativePath="..\source\Mobs\Slime.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Slime.h"
>
</File>
<File
RelativePath="..\source\Mobs\Spider.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Spider.h"
>
</File>
<File
RelativePath="..\source\Mobs\Squid.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Squid.h"
>
</File>
<File
RelativePath="..\source\Mobs\Villager.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Villager.h"
>
</File>
<File
RelativePath="..\source\Mobs\Witch.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Witch.h"
>
</File>
<File
RelativePath="..\source\Mobs\Wolf.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Wolf.h"
>
</File>
<File
RelativePath="..\source\Mobs\Zombie.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Zombie.h"
>
</File>
<File
RelativePath="..\source\Mobs\Zombiepigman.cpp"
>
</File>
<File
RelativePath="..\source\Mobs\Zombiepigman.h"
>
</File>
</Filter>
<Filter
Name="Entities"
>
<File
RelativePath="..\source\BlockEntity.h"
>
</File>
<File
RelativePath="..\source\ChestEntity.cpp"
>
</File>
<File
RelativePath="..\source\ChestEntity.h"
>
</File>
<File
RelativePath="..\source\Doors.h"
>
</File>
<File
RelativePath="..\source\Entity.cpp"
>
</File>
<File
RelativePath="..\source\Entity.h"
>
</File>
<File
RelativePath="..\source\FallingBlock.cpp"
>
</File>
<File
RelativePath="..\source\FallingBlock.h"
>
</File>
<File
RelativePath="..\source\FurnaceEntity.cpp"
>
</File>
<File
RelativePath="..\source\FurnaceEntity.h"
>
</File>
<File
RelativePath="..\source\JukeboxEntity.cpp"
>
</File>
<File
RelativePath="..\source\JukeboxEntity.h"
>
</File>
<File
RelativePath="..\source\Ladder.h"
>
</File>
<File
RelativePath="..\source\NoteEntity.cpp"
>
</File>
<File
RelativePath="..\source\NoteEntity.h"
>
</File>
<File
RelativePath="..\source\Pawn.cpp"
>
</File>
<File
RelativePath="..\source\Pawn.h"
>
</File>
<File
RelativePath="..\source\Pickup.cpp"
>
</File>
<File
RelativePath="..\source\Pickup.h"
>
</File>
<File
RelativePath="..\source\Player.cpp"
>
</File>
<File
RelativePath="..\source\Player.h"
>
</File>
<File
RelativePath="..\source\Sign.h"
>
</File>
<File
RelativePath="..\source\SignEntity.cpp"
>
</File>
<File
RelativePath="..\source\SignEntity.h"
>
</File>
<File
RelativePath="..\source\Stairs.h"
>
</File>
<File
RelativePath="..\source\Torch.h"
>
</File>
<File
RelativePath="..\source\Vine.h"
>
</File>
</Filter>
<Filter
Name="UI"
>
<File
RelativePath="..\source\UI\SlotArea.cpp"
>
</File>
<File
RelativePath="..\source\UI\SlotArea.h"
>
</File>
<File
RelativePath="..\source\UI\Window.cpp"
>
</File>
<File
RelativePath="..\source\UI\Window.h"
>
</File>
<File
RelativePath="..\source\UI\WindowOwner.h"
>
</File>
</Filter>
<Filter
Name="Simulator"
>
<File
RelativePath="..\source\Simulator\ClassicFluidSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\ClassicFluidSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\DelayedFluidSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\DelayedFluidSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\FireSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\FireSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\FloodyFluidSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\FloodyFluidSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\FluidSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\FluidSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\RedstoneSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\RedstoneSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\SandSimulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\SandSimulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\Simulator.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\Simulator.h"
>
</File>
<File
RelativePath="..\source\Simulator\SimulatorManager.cpp"
>
</File>
<File
RelativePath="..\source\Simulator\SimulatorManager.h"
>
</File>
</Filter>
<Filter
Name="OSSupport"
>
<File
RelativePath="..\source\OSSupport\BlockingTCPLink.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\BlockingTCPLink.h"
>
</File>
<File
RelativePath="..\source\OSSupport\CriticalSection.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\CriticalSection.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Event.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Event.h"
>
</File>
<File
RelativePath="..\source\OSSupport\File.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\File.h"
>
</File>
<File
RelativePath="..\source\OSSupport\IsThread.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\IsThread.h"
>
</File>
<File
RelativePath="..\source\OSSupport\MakeDir.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\MakeDir.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Semaphore.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Semaphore.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Sleep.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Sleep.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Socket.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Socket.h"
>
</File>
<File
RelativePath="..\source\OSSupport\SocketThreads.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\SocketThreads.h"
>
</File>
<File
RelativePath="..\source\OSSupport\TCPLink.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\TCPLink.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Thread.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Thread.h"
>
</File>
<File
RelativePath="..\source\OSSupport\Timer.cpp"
>
</File>
<File
RelativePath="..\source\OSSupport\Timer.h"
>
</File>
<Filter
Name="Android Specific"
>
<File
RelativePath="..\Android\jni\Android.mk"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Android\jni\app-android.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Android\jni\Application.mk"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Android\jni\ToJava.cpp"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCLCompilerTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\Android\jni\ToJava.h"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
</Filter>
</Filter>
<Filter
Name="Bindings"
>
<File
RelativePath="..\source\AllToLua.pkg"
>
<FileConfiguration
Name="Debug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="GenerateBindings.cmd&#x0D;&#x0A;"
AdditionalDependencies="&quot;cTorch.h&quot;;&quot;cStairs.h&quot;;&quot;cLadder.h&quot;;&quot;../iniFile/iniFile.h&quot;;&quot;BlockID.h&quot;;&quot;PacketID.h&quot;;&quot;Defines.h&quot;;&quot;LuaFunctions.h&quot;;&quot;cStringMap.h&quot;;&quot;cChatColor.h&quot;;&quot;cClientHandle.h&quot;;&quot;cEntity.h&quot;;&quot;cPawn.h&quot;;&quot;cPlayer.h&quot;;&quot;cPluginManager.h&quot;;&quot;cPlugin.h&quot;;&quot;cPlugin_NewLua.h&quot;;&quot;cPlugin_Lua.h&quot;;&quot;cServer.h&quot;;&quot;cWorld.h&quot;;&quot;cInventory.h&quot;;&quot;cItem.h&quot;;&quot;cWebAdmin.h&quot;;&quot;cWebPlugin.h&quot;;&quot;cWebPlugin_Lua.h&quot;;&quot;cPickup.h&quot;;&quot;cRoot.h&quot;;&quot;cTCPLink.h&quot;;&quot;Vector3f.h&quot;;&quot;Vector3d.h&quot;;&quot;Vector3i.h&quot;;&quot;Matrix4f.h&quot;;&quot;cCuboid.h&quot;;&quot;cMCLogger.h&quot;;&quot;cTracer.h&quot;;&quot;cGroup.h&quot;;&quot;BlockArea.h&quot;;&quot;packets/cPacket_Login.h&quot;;&quot;packets/cPacket_BlockDig.h&quot;;&quot;packets/cPacket_BlockPlace.h&quot;"
Outputs="Bindings.cpp"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Bindings.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\Bindings.h"
>
</File>
<File
RelativePath="..\source\LuaChunk.cpp"
>
</File>
<File
RelativePath="..\source\LuaChunk.h"
>
</File>
<File
RelativePath="..\source\LuaCommandBinder.cpp"
>
</File>
<File
RelativePath="..\source\LuaCommandBinder.h"
>
</File>
<File
RelativePath="..\source\LuaFunctions.h"
>
</File>
<File
RelativePath="..\source\LuaItems.h"
>
</File>
<File
RelativePath="..\source\ManualBindings.cpp"
>
</File>
<File
RelativePath="..\source\ManualBindings.h"
>
</File>
<File
RelativePath="..\source\Plugin.cpp"
>
</File>
<File
RelativePath="..\source\Plugin.h"
>
</File>
<File
RelativePath="..\source\Plugin_NewLua.cpp"
>
</File>
<File
RelativePath="..\source\Plugin_NewLua.h"
>
</File>
<File
RelativePath="..\source\Plugin_Squirrel.cpp"
>
</File>
<File
RelativePath="..\source\Plugin_Squirrel.h"
>
</File>
<File
RelativePath="..\source\PluginManager.cpp"
>
</File>
<File
RelativePath="..\source\PluginManager.h"
>
</File>
<File
RelativePath="..\source\SquirrelCommandBinder.cpp"
>
</File>
<File
RelativePath="..\source\SquirrelCommandBinder.h"
>
</File>
<File
RelativePath="..\source\StringMap.cpp"
>
</File>
<File
RelativePath="..\source\StringMap.h"
>
</File>
<File
RelativePath="..\source\tolua++.h"
>
</File>
<File
RelativePath="..\source\tolua_base.h"
>
</File>
<Filter
Name="Squirrel"
>
<File
RelativePath="..\source\squirrelbindings\SquirrelArray.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelBaseClass.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelBindings.cpp"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelBindings.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelFunctions.cpp"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelFunctions.h"
>
</File>
<File
RelativePath="..\source\squirrelbindings\SquirrelObject.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="External"
>
<File
RelativePath="..\iniFile\iniFile.cpp"
>
</File>
<File
RelativePath="..\iniFile\iniFile.h"
>
</File>
<File
RelativePath="..\source\md5\md5.cpp"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release profiled|Win32"
>
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="_CRT_SECURE_NO_WARNINGS"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\md5\md5.h"
>
</File>
</Filter>
<Filter
Name="WorldStorage"
>
<File
RelativePath="..\source\WorldStorage\FastNBT.cpp"
>
</File>
<File
RelativePath="..\source\WorldStorage\FastNBT.h"
>
</File>
<File
RelativePath="..\source\WorldStorage\WorldStorage.cpp"
>
</File>
<File
RelativePath="..\source\WorldStorage\WorldStorage.h"
>
</File>
<File
RelativePath="..\source\WorldStorage\WSSAnvil.cpp"
>
</File>
<File
RelativePath="..\source\WorldStorage\WSSAnvil.h"
>
</File>
<File
RelativePath="..\source\WorldStorage\WSSCompact.cpp"
>
</File>
<File
RelativePath="..\source\WorldStorage\WSSCompact.h"
>
</File>
</Filter>
<Filter
Name="Generating"
>
<File
RelativePath="..\source\Generating\BioGen.cpp"
>
</File>
<File
RelativePath="..\source\Generating\BioGen.h"
>
</File>
<File
RelativePath="..\source\Generating\Caves.cpp"
>
</File>
<File
RelativePath="..\source\Generating\Caves.h"
>
</File>
<File
RelativePath="..\source\Generating\ChunkGenerator.cpp"
>
</File>
<File
RelativePath="..\source\Generating\ChunkGenerator.h"
>
</File>
<File
RelativePath="..\source\Generating\CompoGen.cpp"
>
</File>
<File
RelativePath="..\source\Generating\CompoGen.h"
>
</File>
<File
RelativePath="..\source\Generating\FinishGen.cpp"
>
</File>
<File
RelativePath="..\source\Generating\FinishGen.h"
>
</File>
<File
RelativePath="..\source\Generating\HeiGen.cpp"
>
</File>
<File
RelativePath="..\source\Generating\HeiGen.h"
>
</File>
<File
RelativePath="..\source\Generating\Ravines.cpp"
>
</File>
<File
RelativePath="..\source\Generating\Ravines.h"
>
</File>
<File
RelativePath="..\source\Generating\StructGen.cpp"
>
</File>
<File
RelativePath="..\source\Generating\StructGen.h"
>
</File>
<File
RelativePath="..\source\Generating\Trees.cpp"
>
</File>
<File
RelativePath="..\source\Generating\Trees.h"
>
</File>
</Filter>
<Filter
Name="Blocks"
>
<File
RelativePath="..\source\Blocks\BlockBed.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockBed.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockCactus.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockChest.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockCloth.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockCrops.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockDirt.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockDispenser.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockDoor.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockDoor.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockEnderchest.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockEntity.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockFarmland.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockFire.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockFlower.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockFluid.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockFurnace.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockGlass.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockGlowstone.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockGravel.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockHandler.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockHandler.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockIce.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockLadder.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockLeaves.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockMelon.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockMushroom.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockMycelium.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockNote.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockOre.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockPiston.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockPiston.h"
>
</File>
<File
RelativePath="..\source\Blocks\BlockRail.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstone.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstone.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstoneOre.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstoneRepeater.cpp"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstoneRepeater.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockRedstoneTorch.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSand.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSapling.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSign.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSlab.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSnow.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockStairs.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockStems.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockStone.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockSugarcane.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockTallGrass.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockTorch.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockVine.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockWood.h"
>
</File>
<File
RelativePath="..\source\blocks\BlockWorkbench.h"
>
</File>
</Filter>
<Filter
Name="Items"
>
<File
RelativePath="..\source\items\ItemBed.h"
>
</File>
<File
RelativePath="..\source\items\ItemBucket.h"
>
</File>
<File
RelativePath="..\source\items\ItemCloth.h"
>
</File>
<File
RelativePath="..\source\items\ItemDoor.h"
>
</File>
<File
RelativePath="..\source\items\ItemDye.h"
>
</File>
<File
RelativePath="..\source\items\ItemFood.h"
>
</File>
<File
RelativePath="..\source\items\ItemHandler.cpp"
>
</File>
<File
RelativePath="..\source\items\ItemHandler.h"
>
</File>
<File
RelativePath="..\source\items\ItemHoe.h"
>
</File>
<File
RelativePath="..\source\items\ItemLeaves.h"
>
</File>
<File
RelativePath="..\source\items\ItemLighter.h"
>
</File>
<File
RelativePath="..\source\items\ItemPickaxe.h"
>
</File>
<File
RelativePath="..\source\items\ItemRedstoneDust.h"
>
</File>
<File
RelativePath="..\source\items\ItemRedstoneRepeater.h"
>
</File>
<File
RelativePath="..\source\items\ItemSapling.h"
>
</File>
<File
RelativePath="..\source\items\ItemSeeds.h"
>
</File>
<File
RelativePath="..\source\items\ItemShears.h"
>
</File>
<File
RelativePath="..\source\items\ItemShovel.h"
>
</File>
<File
RelativePath="..\source\items\ItemSign.h"
>
</File>
<File
RelativePath="..\source\items\ItemSlab.h"
>
</File>
<File
RelativePath="..\source\Items\ItemSpawnEgg.h"
>
</File>
<File
RelativePath="..\source\items\ItemSugarcane.h"
>
</File>
<File
RelativePath="..\source\items\ItemSword.h"
>
</File>
<File
RelativePath="..\source\items\ItemWood.h"
>
</File>
</Filter>
<Filter
Name="Protocol"
>
<File
RelativePath="..\source\Protocol\ChunkDataSerializer.cpp"
>
</File>
<File
RelativePath="..\source\Protocol\ChunkDataSerializer.h"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol.h"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol125.cpp"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol125.h"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol132.cpp"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol132.h"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol142.cpp"
>
</File>
<File
RelativePath="..\source\Protocol\Protocol142.h"
>
</File>
<File
RelativePath="..\source\Protocol\ProtocolRecognizer.cpp"
>
</File>
<File
RelativePath="..\source\Protocol\ProtocolRecognizer.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="Config files"
>
<File
RelativePath="..\MCServer\crafting.txt"
>
</File>
<File
RelativePath="..\MCServer\furnace.txt"
>
</File>
<File
RelativePath="..\MCServer\groups.ini"
>
</File>
<File
RelativePath="..\MCServer\items.ini"
>
</File>
<File
RelativePath="..\MCServer\monsters.ini"
>
</File>
<File
RelativePath="..\MCServer\settings.ini"
>
</File>
<File
RelativePath="..\MCServer\terrain.ini"
>
</File>
<File
RelativePath="..\MCServer\users.ini"
>
</File>
<File
RelativePath="..\MCServer\webadmin.ini"
>
</File>
</Filter>
<Filter
Name="Plugins"
>
<Filter
Name="Core"
>
<File
RelativePath="..\MCServer\Plugins\Core\ban.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\coords.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\gamemode.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\gotoworld.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\help.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\item.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\kick.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\main.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\motd.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\onblockdig.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\onblockplace.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\oncraftingnorecipe.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\onkilled.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\onlogin.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\onplayerjoin.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\playerlist.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\pluginlist.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\regeneratechunk.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\reload.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\spawn.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\stop.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\teleport.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\time.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\top.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\unban.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\viewdistance.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_chat.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_manageplugins.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_permissions.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_playerlist.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_serversettings.lua"
>
</File>
<File
RelativePath="..\MCServer\Plugins\Core\web_whitelist.lua"
>
</File>
</Filter>
<Filter
Name="ChatLog"
>
<File
RelativePath="..\MCServer\Plugins\ChatLog\plugin.lua"
>
</File>
</Filter>
</Filter>
<File
RelativePath="..\makefile"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>