1
0
cuberite-2a/src/Items/ItemMinecart.h
Mattes D 487f9a2aa9
Vector3 in Handlers (#4680)
Refactored all cBlockHandler and cItemHandler descendants to use Vector3.
2020-04-21 22:19:22 +02:00

74 lines
1.2 KiB
C++

#pragma once
class cItemMinecartHandler:
public cItemHandler
{
using Super = cItemHandler;
public:
cItemMinecartHandler(int a_ItemType):
Super(a_ItemType)
{
}
virtual bool OnItemUse(
cWorld * a_World,
cPlayer * a_Player,
cBlockPluginInterface & a_PluginInterface,
const cItem & a_HeldItem,
const Vector3i a_ClickedBlockPos,
eBlockFace a_ClickedBlockFace
) override
{
// Must be used on a block
if (a_ClickedBlockFace < 0)
{
return false;
}
// Check that there's rail in there:
BLOCKTYPE Block = a_World->GetBlock(a_ClickedBlockPos);
switch (Block)
{
case E_BLOCK_MINECART_TRACKS:
case E_BLOCK_POWERED_RAIL:
case E_BLOCK_DETECTOR_RAIL:
case E_BLOCK_ACTIVATOR_RAIL:
{
// These are allowed
break;
}
default:
{
LOGD("Used minecart on an unsuitable block %d (%s)", Block, ItemTypeToString(Block).c_str());
return false;
}
}
// Spawn the minecart:
auto SpawnPos = Vector3d(a_ClickedBlockPos) + Vector3d(0.5, 0.5, 0.5);
if (a_World->SpawnMinecart(SpawnPos, m_ItemType) == cEntity::INVALID_ID)
{
return false;
}
// Remove the item from inventory:
if (!a_Player->IsGameModeCreative())
{
a_Player->GetInventory().RemoveOneEquippedItem();
}
return true;
}
} ;