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cuberite-2a/src/Blocks/BlockMushroom.h
Tiger Wang 68cced73af
BlockHandler initialisation is a constant expression (#4891)
* BlockHandler initialisation is a constant expression

If we can't make it all namespaces, this is the next best I guess.

+ Tag handlers constexpr, const as needed
+ Inherit constructors
* Privatise handler functions

* More constexpr

Co-authored-by: Alexander Harkness <me@bearbin.net>
2020-09-20 13:50:52 +00:00

62 lines
873 B
C++

#pragma once
#include "BlockHandler.h"
/** Handler for the small (singleblock) mushrooms. */
class cBlockMushroomHandler:
public cClearMetaOnDrop<cBlockHandler>
{
using Super = cClearMetaOnDrop<cBlockHandler>;
public:
using Super::Super;
private:
// TODO: Add Mushroom Spread
virtual bool CanBeAt(cChunkInterface & a_ChunkInterface, const Vector3i a_RelPos, const cChunk & a_Chunk) const override
{
if (a_RelPos.y <= 0)
{
return false;
}
// TODO: Cannot be at too much daylight
switch (a_Chunk.GetBlock(a_RelPos.addedY(-1)))
{
case E_BLOCK_GLASS:
case E_BLOCK_CACTUS:
case E_BLOCK_ICE:
case E_BLOCK_LEAVES:
case E_BLOCK_NEW_LEAVES:
case E_BLOCK_AIR:
{
return false;
}
}
return true;
}
virtual ColourID GetMapBaseColourID(NIBBLETYPE a_Meta) const override
{
UNUSED(a_Meta);
return 0;
}
} ;