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cuberite-2a/source/Mobs/Zombiepigman.cpp
luksor111@gmail.com 994b02f5af Added sounds to levers and mobs
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1093 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 18:05:34 +00:00

63 lines
1.1 KiB
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Zombiepigman.h"
cZombiepigman::cZombiepigman()
{
m_MobType = 57;
m_SoundHurt = "mob.zombiepig.zpighurt";
m_SoundDeath = "mob.zombiepig.zpigdeath";
GetMonsterConfig("Zombiepigman");
}
void cZombiepigman::Tick(float a_Dt)
{
super::Tick(a_Dt);
// TODO Same as noticed in cSkeleton AND Do they really burn by sun?? :D In the neather is no sun :D
if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && (GetMetaData() != BURNING))
{
SetMetaData(BURNING); // BURN, BABY, BURN! >:D
}
}
void cZombiepigman::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_ROTTEN_FLESH);
AddRandomDropItem(a_Drops, 0, 1, E_ITEM_GOLD_NUGGET);
// TODO: Rare drops
}
void cZombiepigman::KilledBy(cPawn * a_Killer)
{
super::KilledBy(a_Killer);
if ((a_Killer != NULL) && (a_Killer->IsPlayer()))
{
// TODO: Anger all nearby zombie pigmen
// TODO: In vanilla, if one player angers ZPs, do they attack any nearby player, or only that one attacker?
}
}