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cuberite-2a/source/Mobs/Slime.cpp
luksor111@gmail.com 994b02f5af Added sounds to levers and mobs
git-svn-id: http://mc-server.googlecode.com/svn/trunk@1093 0a769ca7-a7f5-676a-18bf-c427514a06d6
2012-12-21 18:05:34 +00:00

33 lines
444 B
C++

#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules
#include "Slime.h"
// TODO: Implement sized slimes
cSlime::cSlime(void)
{
m_MobType = 55;
m_SoundHurt = "mob.slime.attack";
m_SoundDeath = "mob.slime.attack";
GetMonsterConfig("Slime");
}
void cSlime::GetDrops(cItems & a_Drops, cPawn * a_Killer)
{
// TODO: only when tiny
AddRandomDropItem(a_Drops, 0, 2, E_ITEM_SLIMEBALL);
}