Also added a few utility functions to cEntity for distinguishing the types (IsPlayer(), IsPickup() etc.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1092 0a769ca7-a7f5-676a-18bf-c427514a06d6
30 lines
335 B
C++
30 lines
335 B
C++
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#pragma once
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#include "Monster.h"
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class cAggressiveMonster :
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public cMonster
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{
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typedef cMonster super;
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public:
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cAggressiveMonster(void);
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virtual void Tick(float a_Dt) override;
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virtual void InStateChasing(float a_Dt) override;
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virtual void EventSeePlayer(cEntity *) override;
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protected:
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float m_ChaseTime;
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} ;
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